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Generosity
WaterTipos InterpersonalDescrição
During the sixth month of the year after the biannual collection of taxes, the city of Ryokō Owari Toshi celebrates the Days of Generosity. As the festival begins, the head priest of the local temple draws a name in a lottery. The person whose name is drawn becomes “King of Generosity” and “rules” over the festival.
The festival is marked by gift giving and drunkenness. The festival king decides who the best gift giver is on each of the celebration’s three days. That person receives a portion of the “king’s purse,” a collection of coins given to the festival king to pay him for blessing the giver with a prosperous year ahead.
Efeitos
The following apply to a character with the Generosity passion:
You can always identify a proper gift for a particular person that does not risk giving offense or slighting them publicly.
After performing a check to acquire or give a gift (such as a Design [Water] check to select an item that complements someone’s wardrobe or a Commerce [Water] check to find and select a gift at a market), you remove 3 strife.
Texto do livro
Core Rulebook · Chapter 2: Creating a Character › Specific Advantages › Specific Passions › Generosity (Wat er) · p. 113
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During the sixth month of the year after the biannual collection of taxes, the city of Ryokō Owari Toshi celebrates the Days of Generosity. As the festival begins, the head priest of the local temple draws a name in a lottery. The person whose name is drawn becomes “King of Generosity” and “rules” over the festival.
The festival is marked by gift giving and drunkenness. The festival king decides who the best gift giver is on each of the celebration’s three days. That person receives a portion of the “king’s purse,” a collection of coins given to the festival king to pay him for blessing the giver with a prosperous year ahead.
Types: Interpersonal
Effects: The following apply to a character with the Generosity passion:
You can always identify a proper gift for a particular person that does not risk giving offense or slighting them publicly.
After performing a check to acquire or give a gift (such as a Design [Water] check to select an item that complements someone’s wardrobe or a Commerce [Water] check to find and select a gift at a market), you remove 3 strife.
