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Incurable Illness
EarthTipos PhysicalDescrição
The next morning, as we prepared our horses for the long ride ahead, Moto Ryoichi was wracked by one of his coughing fits. As was his preference, I deliberately paid no attention, turning my gaze to the proper fitting
of my mount’s reins. Out of the corner of my eye, however, I saw Ryoichi pull a white silk kerchief away from his mouth, spotted red with blood. My concern overcame our long-standing agreement. “Ryoichi-san.”
He waved away any further inquiry. “I’m fine,” he croaked, his throat raw from coughing. “We have a long day ahead. We should get on with it.”
Efeitos
The following apply to a character with the Incurable Illness adversity:
Periodically, if you push yourself too hard, you are afflicted by especially violent fits that significantly restrict your activity for a brief period of time.
When you make a check to remain active for long periods of time (such as a Labor [Earth] check to plow a field or a Survival [Earth] check to build a shelter), you must choose and reroll two dice containing or . After resolving the check, if you failed, you gain 1 Void point.
Texto do livro
Core Rulebook · Chapter 2: Creating a Character › Specific Disadvantages › Specific Adversities › Incurable Illness (Earth) · p. 122 p. 123
Mostrar o texto como impresso
The next morning, as we prepared our horses for the long ride ahead, Moto Ryoichi was wracked by one of his coughing fits. As was his preference, I deliberately paid no attention, turning my gaze to the proper fitting
of my mount’s reins. Out of the corner of my eye, however, I saw Ryoichi pull a white silk kerchief away from his mouth, spotted red with blood. My concern overcame our long-standing agreement. “Ryoichi-san.”
He waved away any further inquiry. “I’m fine,” he croaked, his throat raw from coughing. “We have a long day ahead. We should get on with it.”
Types: Physical
Effects: The following apply to a character with the Incurable Illness adversity:
Periodically, if you push yourself too hard, you are afflicted by especially violent fits that significantly restrict your activity for a brief period of time.
When you make a check to remain active for long periods of time (such as a Labor [Earth] check to plow a field or a Survival [Earth] check to build a shelter), you must choose and reroll two dice containing or . After resolving the check, if you failed, you gain 1 Void point.
