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Jurōjin’s Curse
VoidTipos PhysicalSpiritualDescrição
The battle was won; the castle had been taken. I found Kitsu Tsuyoshi seated on a tree stump in the courtyard. Fires burned here and there, and the bodies of the bandits who had occupied the castle lay broken and bloody all around us, along with more than a few of our own bushi.
“You charged the gate alone,” I said. “You fought your way in and opened the way for the rest of us. It was the bravest thing I have ever witnessed, Tsuyoshi-san.”
The samurai raised his head to regard me wearily. “It’s not bravery, Kodaga-san,” he said with a slight shrug. “I have always known that I will die young. So why struggle against it?”
Efeitos
The following apply to a character with the Jurojin’s Curse adversity:
Poison and disease seem to strike you more easily, and it takes you twice as long as normal to recover from disease and injury.
When you make a check to sustain yourself (such as a Fitness [Void] check to resist a critical injury or a Survival [Void] check to live in harmony with a natural environment), you must choose and reroll two dice containing or . After resolving the check, if you failed, you gain 1 Void point.
Texto do livro
Core Rulebook · Chapter 2: Creating a Character › Specific Disadvantages › Specific Adversities › Jurōjin’s Curse (Void) · p. 123
Mostrar o texto como impresso
The battle was won; the castle had been taken. I found Kitsu Tsuyoshi seated on a tree stump in the courtyard. Fires burned here and there, and the bodies of the bandits who had occupied the castle lay broken and bloody all around us, along with more than a few of our own bushi.
“You charged the gate alone,” I said. “You fought your way in and opened the way for the rest of us. It was the bravest thing I have ever witnessed, Tsuyoshi-san.”
The samurai raised his head to regard me wearily. “It’s not bravery, Kodaga-san,” he said with a slight shrug. “I have always known that I will die young. So why struggle against it?”
Types: Physical, Spiritual
Effects: The following apply to a character with the Jurojin’s Curse adversity:
Poison and disease seem to strike you more easily, and it takes you twice as long as normal to recover from disease and injury.
When you make a check to sustain yourself (such as a Fitness [Void] check to resist a critical injury or a Survival [Void] check to live in harmony with a natural environment), you must choose and reroll two dice containing or . After resolving the check, if you failed, you gain 1 Void point.
