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Lost Arm or Lost Hand
FireTipos PhysicalScarDescrição
“Turn and face me, dog!” Takeda stiffened and turned. Akodo Shinpei stalked through the fire toward him.
“Back again, little Lion?” sneered the rōnin. “I took your arm when we last crossed swords. Are you so eager to lose the other?”
“I lost an arm, but at least I still have my honor,” Shinpei growled. He drew his sword. It shone in the firelight. “Die on my blade, cur, and if you do it with courage, perhaps you can regain some of yours.”
Efeitos
The following apply to a character with the Lost Arm or Lost Hand adversity:
You have only one usable hand or arm. You cannot wield weapons in a two-handed grip or hold anything in your missing hand. If you are missing only the hand, you can strap items to the arm for use.
When you make a check for which having two hands is very valuable (such as a Martial Arts [Unarmed] [Fire] check to grapple a foe into submission or a Survival [Fire] check to leap onto a galloping horse’s back), you must choose and reroll two dice containing or . After resolving the check, if you failed, you gain 1 Void point.
Texto do livro
Core Rulebook · Chapter 2: Creating a Character › Specific Disadvantages › Specific Adversities › Lost Arm or Lost Hand (Fire) · p. 123
Mostrar o texto como impresso
“Turn and face me, dog!” Takeda stiffened and turned. Akodo Shinpei stalked through the fire toward him.
“Back again, little Lion?” sneered the rōnin. “I took your arm when we last crossed swords. Are you so eager to lose the other?”
“I lost an arm, but at least I still have my honor,” Shinpei growled. He drew his sword. It shone in the firelight. “Die on my blade, cur, and if you do it with courage, perhaps you can regain some of yours.”
Types: Physical, Scar
Effects: The following apply to a character with the Lost Arm or Lost Hand adversity:
You have only one usable hand or arm. You cannot wield weapons in a two-handed grip or hold anything in your missing hand. If you are missing only the hand, you can strap items to the arm for use.
When you make a check for which having two hands is very valuable (such as a Martial Arts [Unarmed] [Fire] check to grapple a foe into submission or a Survival [Fire] check to leap onto a galloping horse’s back), you must choose and reroll two dice containing or . After resolving the check, if you failed, you gain 1 Void point.
