Início › Vantagens e desvantagens
Lost Fingers
FireTipos PhysicalScarDescrição
The weathered old Crab held up his hands, and the children gasped. “Can’t count to ten without taking off my shoes, but at least I still have more fingers than teeth,” he chuckled. “Each of my fingers told a story as it left me. This one? A goblin’s teeth, as I pried it off my lord’s leg. This one? One of the great war machines on the Wall misfired…” The children stared, every eye wide, as the old Crab wove his stories of glory and hardship in their never-ending war.
Efeitos
The following apply to a character with the Lost Fingers adversity:
You have fewer functional digits on one of your hands than most people. Checks to craft new items take you twice as long as they would take a character with their full complement of fingers.
When you make a check for which you must maintain a precise grip with both hands at once (such as a Design [Fire] check to weave cloth or a Martial Arts [Fire] check to draw your blade quickly), you must choose and reroll two dice containing or . After resolving the check, if you failed, you gain 1 Void point.
Texto do livro
Core Rulebook · Chapter 2: Creating a Character › Specific Disadvantages › Specific Adversities › Lost Fingers (Fire) · p. 124
Mostrar o texto como impresso
The weathered old Crab held up his hands, and the children gasped. “Can’t count to ten without taking off my shoes, but at least I still have more fingers than teeth,” he chuckled. “Each of my fingers told a story as it left me. This one? A goblin’s teeth, as I pried it off my lord’s leg. This one? One of the great war machines on the Wall misfired…” The children stared, every eye wide, as the old Crab wove his stories of glory and hardship in their never-ending war.
Types: Physical, Scar
Effects: The following apply to a character with the Lost Fingers adversity:
You have fewer functional digits on one of your hands than most people. Checks to craft new items take you twice as long as they would take a character with their full complement of fingers.
When you make a check for which you must maintain a precise grip with both hands at once (such as a Design [Fire] check to weave cloth or a Martial Arts [Fire] check to draw your blade quickly), you must choose and reroll two dice containing or . After resolving the check, if you failed, you gain 1 Void point.
