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Lost Leg
WaterTipos PhysicalScarDescrição
After Hiruma Noriko lost her leg while rescuing Asahina Setsuna from a tragic venture into the Shadowlands, the grateful artificer sought to repay the hero. The two collaborated on countless designs to help the warrior return to the field, Setsuna’s mystical skill guided by Noriko’s practical knowledge. The resulting prosthetic, beautifully lacquered and inscribed with countless protective charms, still remains in the armory of Carpenter Castle, and has inspired many similar devices over the centuries.
Efeitos
The following apply to a character with the Lost Leg adversity:
You have one fewer leg than most people. You use a crutch, cane, or other support to walk, and standing takes more effort than it does for people with two legs. Traveling by walking takes you twice as long as it does others without some form of compensatory tool.
When you make a check for which you must reposition yourself quickly or maintain your balance (such as a Fitness [Water] check to move across difficult ground quickly or a Seafaring [Water] check to operate a boat in difficult conditions such as a storm), you must choose and reroll two dice containing or . After resolving the check, if you failed, you gain 1 Void point.
Texto do livro
Core Rulebook · Chapter 2: Creating a Character › Specific Disadvantages › Specific Adversities › Lost Leg (Water) · p. 124
Mostrar o texto como impresso
After Hiruma Noriko lost her leg while rescuing Asahina Setsuna from a tragic venture into the Shadowlands, the grateful artificer sought to repay the hero. The two collaborated on countless designs to help the warrior return to the field, Setsuna’s mystical skill guided by Noriko’s practical knowledge. The resulting prosthetic, beautifully lacquered and inscribed with countless protective charms, still remains in the armory of Carpenter Castle, and has inspired many similar devices over the centuries.
Types: Physical, Scar
Effects: The following apply to a character with the Lost Leg adversity:
You have one fewer leg than most people. You use a crutch, cane, or other support to walk, and standing takes more effort than it does for people with two legs. Traveling by walking takes you twice as long as it does others without some form of compensatory tool.
When you make a check for which you must reposition yourself quickly or maintain your balance (such as a Fitness [Water] check to move across difficult ground quickly or a Seafaring [Water] check to operate a boat in difficult conditions such as a storm), you must choose and reroll two dice containing or . After resolving the check, if you failed, you gain 1 Void point.
