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Lost Memories
VoidTipos MentalScarDescrição
Utsuro bowed as he accepted the bowl, then sat back and ate with gusto. The simple food she brought him seemed to make him so happy. “You eat like you’ve never had rice balls before,” she laughed.
“I don’t remember,” Utsuro reminded her. “Perhaps I haven’t!”
“I’ll bring you something else tomorrow,” she said, standing to go.
“Yue,” said Utsuro. “My memories will come back some day.”
“I’m sure they will,” she said. Utsuro bowed again, and she went back to her home, climbed upon her table and lifted down the basket from the beams of her roof. She stared down at the robe Utsuro had been wearing when she found him, with its chrysanthemum crest. “But not too soon, I hope.”
Efeitos
The following apply to a character with the Lost Memories adversity:
There is a period of your life that you cannot remember at all. The less important this period is to your identity, the longer it should be (for example, a single day lost might be sufficient if the character committed a terrible act during that time and struggles to understand how or why, whereas a full decade of lost memories might be insufficient if they are not especially foundational to who the character is). The player and GM should work together to determine the amount and importance of memories lost. Skills and abilities acquired during the lost time are largely retained, even if the character does not remember the act of developing them.
When you make a check for which you must recall information you learned during the period of lost memories (such as a Culture [Void] check to intuit how to behave in a particular situation similar or related to one you encountered during that time or a Meditation [Void] check to understand your past decisions), you must choose and reroll two dice containing or . After resolving the check, if you failed, you gain 1 Void point.
Texto do livro
Core Rulebook · Chapter 2: Creating a Character › Specific Disadvantages › Specific Adversities › Lost Memories (Void) · p. 124 p. 125
Mostrar o texto como impresso
Utsuro bowed as he accepted the bowl, then sat back and ate with gusto. The simple food she brought him seemed to make him so happy. “You eat like you’ve never had rice balls before,” she laughed.
“I don’t remember,” Utsuro reminded her. “Perhaps I haven’t!”
“I’ll bring you something else tomorrow,” she said, standing to go.
“Yue,” said Utsuro. “My memories will come back some day.”
“I’m sure they will,” she said. Utsuro bowed again, and she went back to her home, climbed upon her table and lifted down the basket from the beams of her roof. She stared down at the robe Utsuro had been wearing when she found him, with its chrysanthemum crest. “But not too soon, I hope.”
Types: Mental, Scar
Effects: The following apply to a character with the Lost Memories adversity:
There is a period of your life that you cannot remember at all. The less important this period is to your identity, the longer it should be (for example, a single day lost might be sufficient if the character committed a terrible act during that time and struggles to understand how or why, whereas a full decade of lost memories might be insufficient if they are not especially foundational to who the character is). The player and GM should work together to determine the amount and importance of memories lost. Skills and abilities acquired during the lost time are largely retained, even if the character does not remember the act of developing them.
When you make a check for which you must recall information you learned during the period of lost memories (such as a Culture [Void] check to intuit how to behave in a particular situation similar or related to one you encountered during that time or a Meditation [Void] check to understand your past decisions), you must choose and reroll two dice containing or . After resolving the check, if you failed, you gain 1 Void point.
