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Maimed Arm
FireTipos PhysicalScarDescrição
The samurai kept her arm tucked in her kimono. Her left sleeve flapped empty in the breeze, a testament to her folly—and resilience.
Efeitos
The following apply to a character with the Maimed Arm adversity:
Your right or left arm is injured (your choice at the time the disadvantage is assigned), making it much harder to perform activities that involve use of that arm. You can use the arm, but gripping anything tightly causes you pain, and you might need a sling to help the arm heal properly.
When you make a check for which you need to use two hands at once (such as a Design [Fire] check to sew a new kimono or a Martial Arts [Melee] [Fire] check to overwhelm a foe with a powerful overhead slice), you must choose and reroll two dice containing or . After resolving the check, if you failed, you gain 1 Void point.
Texto do livro
Core Rulebook · Chapter 2: Creating a Character › Specific Disadvantages › Specific Adversities › Maimed Arm (Fire) · p. 125
Mostrar o texto como impresso
The samurai kept her arm tucked in her kimono. Her left sleeve flapped empty in the breeze, a testament to her folly—and resilience.
Types: Physical, Scar
Effects: The following apply to a character with the Maimed Arm adversity:
Your right or left arm is injured (your choice at the time the disadvantage is assigned), making it much harder to perform activities that involve use of that arm. You can use the arm, but gripping anything tightly causes you pain, and you might need a sling to help the arm heal properly.
When you make a check for which you need to use two hands at once (such as a Design [Fire] check to sew a new kimono or a Martial Arts [Melee] [Fire] check to overwhelm a foe with a powerful overhead slice), you must choose and reroll two dice containing or . After resolving the check, if you failed, you gain 1 Void point.
