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Momoku
VoidTipos SpiritualDescrição
A favorite shadow-puppet play often performed during the fall harvest season, The Hungry Ghosts features an old man who lives in a haunted house, yet cannot see the ghosts that surround him. The ghosts continually eat his food and frighten his guests, but the old man remains oblivious.
Some puppeteers have run afoul of the law while performing this play, making the old man appear a bit too much like the local lord, and the ghosts resemble problems plaguing the local region—problems that the lord seems incapable of seeing.
Efeitos
The following apply to a character with the Momoku adversity:
You do not detect supernatural presences even when they make themselves evident to everyone else, and you are blissfully unaware of the ripples in reality such entities and phenomena create. You can still discern effects they have on the physical world, but only when they become quite obvious.
When you make a check to understand or appeal to otherworldly powers (such as a Games [Void] check to put your faith in the power of the universe or a Theology [Void] check to call upon the cosmic energy around you), you must choose and reroll two dice containing or . After resolving the check, if you failed, you gain 1 Void point.
Texto do livro
Core Rulebook · Chapter 2: Creating a Character › Specific Disadvantages › Specific Adversities › Momoku (Void) · p. 126
Mostrar o texto como impresso
A favorite shadow-puppet play often performed during the fall harvest season, The Hungry Ghosts features an old man who lives in a haunted house, yet cannot see the ghosts that surround him. The ghosts continually eat his food and frighten his guests, but the old man remains oblivious.
Some puppeteers have run afoul of the law while performing this play, making the old man appear a bit too much like the local lord, and the ghosts resemble problems plaguing the local region—problems that the lord seems incapable of seeing.
Types: Spiritual
Effects: The following apply to a character with the Momoku adversity:
You do not detect supernatural presences even when they make themselves evident to everyone else, and you are blissfully unaware of the ripples in reality such entities and phenomena create. You can still discern effects they have on the physical world, but only when they become quite obvious.
When you make a check to understand or appeal to otherworldly powers (such as a Games [Void] check to put your faith in the power of the universe or a Theology [Void] check to call upon the cosmic energy around you), you must choose and reroll two dice containing or . After resolving the check, if you failed, you gain 1 Void point.
