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Nerve Damage
AirTipos PhysicalScarDescrição
Matsu Makoto sat with a perfect stillness of impatience. “How long until I can fight again?”
Kitsu Hanae looked over the wound on her arm. “It’s healing well externally. No infection. But inside, it’s hard to tell. You might never regain full sensitivity, or it might slowly return over months or years. Patience is the only remedy now.”
Makoto grumbled at the same non-answer Hanae had given yesterday. “How long until I can start training with my left hand, then?”
Efeitos
The following apply to a character with the Nerve Damage adversity:
You have no feeling in certain parts of your body.
When you make a check for which physical sensitivity is helpful (such as an Aesthetics [Air] check to delicately paint glaze onto a ceramic piece or a Fitness [Air] check to maintain your posture exactly while moving), you must choose and reroll two dice containing or . After resolving the check, if you failed, you gain 1 Void point.
Texto do livro
Core Rulebook · Chapter 2: Creating a Character › Specific Disadvantages › Specific Adversities › Nerve Damage (Air) · p. 126
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Matsu Makoto sat with a perfect stillness of impatience. “How long until I can fight again?”
Kitsu Hanae looked over the wound on her arm. “It’s healing well externally. No infection. But inside, it’s hard to tell. You might never regain full sensitivity, or it might slowly return over months or years. Patience is the only remedy now.”
Makoto grumbled at the same non-answer Hanae had given yesterday. “How long until I can start training with my left hand, then?”
Types: Physical, Scar
Effect: The following apply to a character with the Nerve Damage adversity:
You have no feeling in certain parts of your body.
When you make a check for which physical sensitivity is helpful (such as an Aesthetics [Air] check to delicately paint glaze onto a ceramic piece or a Fitness [Air] check to maintain your posture exactly while moving), you must choose and reroll two dice containing or . After resolving the check, if you failed, you gain 1 Void point.
