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Shadowlands Taint (Earth)
EarthTipos CursePhysicalSpiritualDescrição
“The swordsman bled from two dozen cuts, each of which would have brought down any samurai. Finally, one last spear from our bushi found his chest, and he died.
“I swear to you, he did die. I am sure of that. Yet I can scarcely bring myself to write what we witnessed next, as his corpse dragged itself up to stand and face us again. It was only through use of a torch that we were finally able to put an end to him.”
– The Obsidian Journal
Efeitos
The following apply to a character with the Shadowlands Taint (Earth) adversity:
You are a Tainted being. Your ability to feel physical sensations is significantly diminished, and when you perish, your body rises as a Zombie Peasant (see page 321), which pursues your last goal with bestial purpose before turning on anyone else nearby.
When you make a check that relies upon physical sensitivity (such as a Design [Earth] check to repair a damaged item or a Martial Arts [Unarmed] [Earth] check to grapple with a foe), you must choose and reroll two dice containing or . After resolving the check, if you failed, you gain 1 Void point.
Texto do livro
Core Rulebook · Chapter 2: Creating a Character › Specific Disadvantages › Specific Adversities › Shadowlands Taint (Earth) · p. 127
Mostrar o texto como impresso
“The swordsman bled from two dozen cuts, each of which would have brought down any samurai. Finally, one last spear from our bushi found his chest, and he died.
“I swear to you, he did die. I am sure of that. Yet I can scarcely bring myself to write what we witnessed next, as his corpse dragged itself up to stand and face us again. It was only through use of a torch that we were finally able to put an end to him.”
– The Obsidian Journal
Types: Curse, Physical, Spiritual
Effects: The following apply to a character with the Shadowlands Taint (Earth) adversity:
You are a Tainted being. Your ability to feel physical sensations is significantly diminished, and when you perish, your body rises as a Zombie Peasant (see page 321), which pursues your last goal with bestial purpose before turning on anyone else nearby.
When you make a check that relies upon physical sensitivity (such as a Design [Earth] check to repair a damaged item or a Martial Arts [Unarmed] [Earth] check to grapple with a foe), you must choose and reroll two dice containing or . After resolving the check, if you failed, you gain 1 Void point.
