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Shadowlands Taint (Void)

Categoria AdversityAnel Void VoidTipos CurseSpiritual
Core p. 128

Descrição

“We sent a patrol out yesterday. Only Akihiro returned. He says that one by one, his comrades fell to a series of mishaps. Ome was bitten by a snake. Yayoi fell from a precipice. Kanbei drowned in quicksand. It was as if fate had abandoned each of them, save Akihiro.

“He will bear closer watching.”

– The Obsidian Journal

Efeitos

The following apply to a character with the Shadowlands Taint (Void) adversity:

Marcador de lista (ornamento) You are a Tainted being. Each time you spend your last Void point, someone near you suffers a misfortune as the woven cord of fate frays.

Marcador de lista (ornamento) When you make a check to discern your future (such as a Government [Void] check to know whether a course of action is likely to end in tragedy or a Seafaring [Void] check to detect the arrival of a storm before it hits), you must choose and reroll two dice containing Success or Explosive Success. After resolving the check, if you failed, you gain 1 Void point.

Texto do livro

Core Rulebook · Chapter 2: Creating a Character › Specific Disadvantages › Specific Adversities › Shadowlands Taint (Void) · p. 128

Mostrar o texto como impresso

“We sent a patrol out yesterday. Only Akihiro returned. He says that one by one, his comrades fell to a series of mishaps. Ome was bitten by a snake. Yayoi fell from a precipice. Kanbei drowned in quicksand. It was as if fate had abandoned each of them, save Akihiro.

“He will bear closer watching.”

– The Obsidian Journal

Types: Curse, Spiritual

Effects: The following apply to a character with the Shadowlands Taint (Void) adversity:

Marcador de lista (ornamento) You are a Tainted being. Each time you spend your last Void point, someone near you suffers a misfortune as the woven cord of fate frays.

Marcador de lista (ornamento) When you make a check to discern your future (such as a Government [Void] check to know whether a course of action is likely to end in tragedy or a Seafaring [Void] check to detect the arrival of a storm before it hits), you must choose and reroll two dice containing Success or Explosive Success. After resolving the check, if you failed, you gain 1 Void point.