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Sixth Sense
VoidTipos SpiritualDescrição
It is said that the Kuni Witch Hunters of the Crab Clan, tasked with hunting down mahō-tsukai and other servants of the Shadowlands that operate within the Empire, have the ability to sense the presence of ghosts, spirits, and other supernatural beings. The Witch Hunters keep the Empire pure of the Taint of the Shadowlands, and they have been granted authority to execute mahō- tsukai and other practitioners of blood magic at their sole discretion—at least within Crab lands.
Efeitos
The following apply to a character with the Sixth Sense distinction:
You have an instinctive sense of supernatural beings, and you can feel the presence of spirits and similar entities even when they have not chosen to reveal themselves. This feeling is ominous in the presence of beings with evil intentions and neutral when the beings are simply going about their business as usual.
When performing a check for which you need to follow your hunches (such as a Meditation [Void] check to generate initiative during a duel or a Theology [Void] check to detect a snarl in the invisible threads of the universe), you may reroll up to two dice.
Texto do livro
Core Rulebook · Chapter 2: Creating a Character › Specific Advantages › Specific Distinctions › Sixth Sense (Void) · p. 110
Mostrar o texto como impresso
It is said that the Kuni Witch Hunters of the Crab Clan, tasked with hunting down mahō-tsukai and other servants of the Shadowlands that operate within the Empire, have the ability to sense the presence of ghosts, spirits, and other supernatural beings. The Witch Hunters keep the Empire pure of the Taint of the Shadowlands, and they have been granted authority to execute mahō- tsukai and other practitioners of blood magic at their sole discretion—at least within Crab lands.
Types: Spiritual
Effects: The following apply to a character with the Sixth Sense distinction:
You have an instinctive sense of supernatural beings, and you can feel the presence of spirits and similar entities even when they have not chosen to reveal themselves. This feeling is ominous in the presence of beings with evil intentions and neutral when the beings are simply going about their business as usual.
When performing a check for which you need to follow your hunches (such as a Meditation [Void] check to generate initiative during a duel or a Theology [Void] check to detect a snarl in the invisible threads of the universe), you may reroll up to two dice.
