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Softheartedness

Categoria AnxietyAnel Fire FireTipos InterpersonalMental
Core p. 136

Descrição

“Go,” I said, breaking the bandit’s bow over my knee. “Leave. I never want to see you in our lands again.”

The bandit, barely more than a boy, looked nervously at Utatsu, who scowled and leaned heavily on his spear. The young bandit looked back to me.

“Go on. Get out of here,” I repeated. He didn’t require more urging, and he scampered down the road as fast has his skinny legs could carry him.

“You should have killed him,” Utatsu grumbled. “Robbing people at arrow point is not a boy’s prank.”

“I’ve had my fill of killing,” I said. “If I had struck him down, he would not have learned anything. This way, he has a chance.”

Utatsu shook his head at my folly as we headed back to the village.

Efeitos

The following apply to a character with the Softheartedness anxiety:

Marcador de lista (ornamento) If given the choice to kill someone or show mercy, you always spare their life, even if it is not in your interest to let them live.

Marcador de lista (ornamento) After performing a check that addresses or involves killing others or letting them die (such as a Government [Fire] check to estimate the burden a war would place on the common people or a Martial Arts [Ranged] [Fire] check to shoot to kill), you receive 3 strife. If this is the first time this has occurred this scene, gain 1 Void point.

Texto do livro

Core Rulebook · Chapter 2: Creating a Character › Specific Disadvantages › Specific Anxieties › Softheartedness (Fire) · p. 136

Mostrar o texto como impresso

“Go,” I said, breaking the bandit’s bow over my knee. “Leave. I never want to see you in our lands again.”

The bandit, barely more than a boy, looked nervously at Utatsu, who scowled and leaned heavily on his spear. The young bandit looked back to me.

“Go on. Get out of here,” I repeated. He didn’t require more urging, and he scampered down the road as fast has his skinny legs could carry him.

“You should have killed him,” Utatsu grumbled. “Robbing people at arrow point is not a boy’s prank.”

“I’ve had my fill of killing,” I said. “If I had struck him down, he would not have learned anything. This way, he has a chance.”

Utatsu shook his head at my folly as we headed back to the village.

Types: Interpersonal, Mental

Effects: The following apply to a character with the Softheartedness anxiety:

Marcador de lista (ornamento) If given the choice to kill someone or show mercy, you always spare their life, even if it is not in your interest to let them live.

Marcador de lista (ornamento) After performing a check that addresses or involves killing others or letting them die (such as a Government [Fire] check to estimate the burden a war would place on the common people or a Martial Arts [Ranged] [Fire] check to shoot to kill), you receive 3 strife. If this is the first time this has occurred this scene, gain 1 Void point.