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Softheartedness
FireTipos InterpersonalMentalDescrição
“Go,” I said, breaking the bandit’s bow over my knee. “Leave. I never want to see you in our lands again.”
The bandit, barely more than a boy, looked nervously at Utatsu, who scowled and leaned heavily on his spear. The young bandit looked back to me.
“Go on. Get out of here,” I repeated. He didn’t require more urging, and he scampered down the road as fast has his skinny legs could carry him.
“You should have killed him,” Utatsu grumbled. “Robbing people at arrow point is not a boy’s prank.”
“I’ve had my fill of killing,” I said. “If I had struck him down, he would not have learned anything. This way, he has a chance.”
Utatsu shook his head at my folly as we headed back to the village.
Efeitos
The following apply to a character with the Softheartedness anxiety:
If given the choice to kill someone or show mercy, you always spare their life, even if it is not in your interest to let them live.
After performing a check that addresses or involves killing others or letting them die (such as a Government [Fire] check to estimate the burden a war would place on the common people or a Martial Arts [Ranged] [Fire] check to shoot to kill), you receive 3 strife. If this is the first time this has occurred this scene, gain 1 Void point.
Texto do livro
Core Rulebook · Chapter 2: Creating a Character › Specific Disadvantages › Specific Anxieties › Softheartedness (Fire) · p. 136
Mostrar o texto como impresso
“Go,” I said, breaking the bandit’s bow over my knee. “Leave. I never want to see you in our lands again.”
The bandit, barely more than a boy, looked nervously at Utatsu, who scowled and leaned heavily on his spear. The young bandit looked back to me.
“Go on. Get out of here,” I repeated. He didn’t require more urging, and he scampered down the road as fast has his skinny legs could carry him.
“You should have killed him,” Utatsu grumbled. “Robbing people at arrow point is not a boy’s prank.”
“I’ve had my fill of killing,” I said. “If I had struck him down, he would not have learned anything. This way, he has a chance.”
Utatsu shook his head at my folly as we headed back to the village.
Types: Interpersonal, Mental
Effects: The following apply to a character with the Softheartedness anxiety:
If given the choice to kill someone or show mercy, you always spare their life, even if it is not in your interest to let them live.
After performing a check that addresses or involves killing others or letting them die (such as a Government [Fire] check to estimate the burden a war would place on the common people or a Martial Arts [Ranged] [Fire] check to shoot to kill), you receive 3 strife. If this is the first time this has occurred this scene, gain 1 Void point.
