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Whispers of Cruelty
EarthTipos InterpersonalInfamyDescrição
“The Peace of the Unicorn is restored to these lands!” The commander’s voice boomed from within his golden mask. Standing on his stirrups, he was as tall as the thatch-roofed houses around him. The peasants of the village fell to their knees.
“Please, Moto-sama!” begged the village head. “Spare us your terrible wrath! We are but heimin; we did not mean to offer succor to the Lion, but we had no choice.”
Juro sat in his saddle once more, his jaw clenching beneath his mask. No matter how often I try, he thought, they still only see the terrible warlord.
Efeitos
The following apply to a character with the Whispers of Cruelty adversity:
You are well-known, but not for the right reasons. Characters who do not know you personally always assume that you will act in a ruthless and destructive manner, and they act accordingly.
When you make a check to attempt to calm others (such as a Courtesy [Earth] check to convince someone to cooperate with you or a Command [Earth] check to get someone to accept your authority calmly), you must choose and reroll two dice containing or . After resolving the check, if you failed, you gain 1 Void point.
Texto do livro
Core Rulebook · Chapter 2: Creating a Character › Specific Disadvantages › Specific Adversities › Whispers of Cruelty (Earth) · p. 129
Mostrar o texto como impresso
“The Peace of the Unicorn is restored to these lands!” The commander’s voice boomed from within his golden mask. Standing on his stirrups, he was as tall as the thatch-roofed houses around him. The peasants of the village fell to their knees.
“Please, Moto-sama!” begged the village head. “Spare us your terrible wrath! We are but heimin; we did not mean to offer succor to the Lion, but we had no choice.”
Juro sat in his saddle once more, his jaw clenching beneath his mask. No matter how often I try, he thought, they still only see the terrible warlord.
Types: Interpersonal, Infamy
Effects: The following apply to a character with the Whispers of Cruelty adversity:
You are well-known, but not for the right reasons. Characters who do not know you personally always assume that you will act in a ruthless and destructive manner, and they act accordingly.
When you make a check to attempt to calm others (such as a Courtesy [Earth] check to convince someone to cooperate with you or a Command [Earth] check to get someone to accept your authority calmly), you must choose and reroll two dice containing or . After resolving the check, if you failed, you gain 1 Void point.
