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Whispers of Doom
VoidTipos InterpersonalInfamyDescrição
Orphaned by the time she was six, Doji Hatsuhina was raised by her bachelor uncle, who also died when the girl was twelve. Finishing her schooling at the academies of Shizuka Toshi, Hatsuhina was betrothed to Seppun Hakemoto, a captain in the Imperial Guard, who died later that year. She was betrothed again, this time to a young Bayushi son of the Scorpion Champion, who was murdered as part of the oftenlethal politics of his clan.
She was not betrothed a third time.
Efeitos
The following apply to a character with the Whispers of Doom adversity:
You are well-known, but not for the right reasons. Characters who do not know you personally always assume that those around you will perish or meet bad ends, even if you survive to spread your ill fortune further.
When you make a check to dispel someone’s false preconceptions (such as a Courtesy [Void] check to get someone to question their decision or a Command [Void] check to get someone to see the pointlessness of their position), you must choose and reroll two dice containing or . After resolving the check, if you failed, you gain 1 Void point.
Texto do livro
Core Rulebook · Chapter 2: Creating a Character › Specific Disadvantages › Specific Adversities › Whispers of Doom (Void) · p. 129
Mostrar o texto como impresso
Orphaned by the time she was six, Doji Hatsuhina was raised by her bachelor uncle, who also died when the girl was twelve. Finishing her schooling at the academies of Shizuka Toshi, Hatsuhina was betrothed to Seppun Hakemoto, a captain in the Imperial Guard, who died later that year. She was betrothed again, this time to a young Bayushi son of the Scorpion Champion, who was murdered as part of the oftenlethal politics of his clan.
She was not betrothed a third time.
Types: Interpersonal, Infamy
Effects: The following apply to a character with the Whispers of Doom adversity:
You are well-known, but not for the right reasons. Characters who do not know you personally always assume that those around you will perish or meet bad ends, even if you survive to spread your ill fortune further.
When you make a check to dispel someone’s false preconceptions (such as a Courtesy [Void] check to get someone to question their decision or a Command [Void] check to get someone to see the pointlessness of their position), you must choose and reroll two dice containing or . After resolving the check, if you failed, you gain 1 Void point.
