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Whispers of Treachery
AirTipos InterpersonalInfamyDescrição
Bayushi Kyo groaned. “We’re doing this again? Now?”
Kuni Mamoru stood firm as he put the finishing touches on the warding barrier. “You have been acting suspiciously of late. Even more so than usual—the stories about you don’t do justice to the depths of your deceit.”
“I don’t suppose you’d be willing to take my word that it’s for the greater good?”
Efeitos
The following apply to a character with the Whispers of Treachery adversity:
You are well-known, but not for the right reasons. Characters who do not know you personally always assume that you will plant poison in their tea or a knife in their back at the first opportunity.
When you make a check to get others to trust you (such as a Courtesy [Air] check to convince someone of your sincerity or a Skulduggery [Air] check to steal from someone who is aware of your presence), you must choose and reroll two dice containing or . After resolving the check, if you failed, you gain 1 Void point.
Texto do livro
Core Rulebook · Chapter 2: Creating a Character › Specific Disadvantages › Specific Adversities › Whispers of Treac hery (Air) · p. 130
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Bayushi Kyo groaned. “We’re doing this again? Now?”
Kuni Mamoru stood firm as he put the finishing touches on the warding barrier. “You have been acting suspiciously of late. Even more so than usual—the stories about you don’t do justice to the depths of your deceit.”
“I don’t suppose you’d be willing to take my word that it’s for the greater good?”
Types: Interpersonal, Infamy
Effects: The following apply to a character with the Whispers of Treachery adversity:
You are well-known, but not for the right reasons. Characters who do not know you personally always assume that you will plant poison in their tea or a knife in their back at the first opportunity.
When you make a check to get others to trust you (such as a Courtesy [Air] check to convince someone of your sincerity or a Skulduggery [Air] check to steal from someone who is aware of your presence), you must choose and reroll two dice containing or . After resolving the check, if you failed, you gain 1 Void point.
