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Unsavory Past
WaterTipos InterpersonalDescrição
Kakita Hisa walked quietly into the courtyard. Her hair was impeccably styled, her new kimono folded perfectly, and her pose and stride measured and deliberate: the perfect picture of decorum.
But a hush descended on the bystanders all the same. Eyes darted to the blade at her belt, and when she turned her back, gossipy courtiers flicked their fans to hide their mouths as they whispered, “Have you heard what happened during her gempuku…”
Efeitos
The following apply to a character with the Unsavory Past adversity:
Your servants and old acquaintances know all manner of gossip and embarrassing stories about you. Foolish, unsavory, or even bloody actions of your youth come back to haunt you. You have aged and changed, but knowledge of your history lingers within your family lands, and old associations continue to cause you problems.
When performing a check by which your past may come back to haunt you (such as a Games [Water] check to relax and play an enjoyable game with people who know your penchant for cheating or a Tactics [Water] check to lead troops who know that you once fled the battlefield in terror), you must choose and reroll two dice containing or . After resolving the check, if you failed, you gain 1 Void point.
Texto do livro
Courts of Stone · Chapter 2: Wars of Words and Shadows › New Advantages and Disadvantages › New Adversities · p. 102
Mostrar o texto como impresso
Kakita Hisa walked quietly into the courtyard. Her hair was impeccably styled, her new kimono folded perfectly, and her pose and stride measured and deliberate: the perfect picture of decorum.
But a hush descended on the bystanders all the same. Eyes darted to the blade at her belt, and when she turned her back, gossipy courtiers flicked their fans to hide their mouths as they whispered, “Have you heard what happened during her gempuku…”
Types: Interpersonal
Effects: The following apply to a character with the Unsavory Past adversity:
Your servants and old acquaintances know all manner of gossip and embarrassing stories about you. Foolish, unsavory, or even bloody actions of your youth come back to haunt you. You have aged and changed, but knowledge of your history lingers within your family lands, and old associations continue to cause you problems.
When performing a check by which your past may come back to haunt you (such as a Games [Water] check to relax and play an enjoyable game with people who know your penchant for cheating or a Tactics [Water] check to lead troops who know that you once fled the battlefield in terror), you must choose and reroll two dice containing or . After resolving the check, if you failed, you gain 1 Void point.
