Início › Vantagens e desvantagens
Blood Feud
WaterTipos InterpersonalSocialDescrição
“Thank you for welcoming me within your house, Shiba-sama. It is a generous host who allows in a weary guest without so much as inquiring of their name!” The Unicorn samurai bowed deeply.
“It is no trouble,” responded the Phoenix lord. “I welcome all under my roof unless they have done me or mine wrong, and no one has done such a thing since the passing of Moto Batjargal.”
Moto Jochi found his stay with the Phoenix considerably more fraught after that exchange, and he soon decided to continue his travels, despite his weariness.
Efeitos
The following apply to a character with the Blood Feud adversity:
Your bloodline is locked in a deadly struggle with another family or group, which makes members of that group hostile when they learn your affiliation. They may bar you from their courts and homes, refuse to meet with you, or even challenge you to duels over slights in which you had no personal involvement. Confer with the GM to select a campaign-appropriate family or group when choosing this disadvantage. Note that the family lines that participate in a given feud are much smaller than a full Great Clan family—this adversity represents a feud with a group such as the descendants of a specific Kakita lord, rather than the entire Kakita family.
When performing a check to interact with the chosen group or family that relies on their goodwill toward members of your family (such as a Courtesy [Water] check to seek hospitality on the road while traveling on family business, or a Performance [Water] check to impress them with a song attributed to you under your family name), you must choose and reroll two dice containing or . After resolving the check, if you failed, you gain 1 Void point.
Texto do livro
Fields of Victory · Chapter 2 : Defenders of the Empire › New Advantages and Disadvantages › Specific Adversities · p. 83
Mostrar o texto como impresso
“Thank you for welcoming me within your house, Shiba-sama. It is a generous host who allows in a weary guest without so much as inquiring of their name!” The Unicorn samurai bowed deeply.
“It is no trouble,” responded the Phoenix lord. “I welcome all under my roof unless they have done me or mine wrong, and no one has done such a thing since the passing of Moto Batjargal.”
Moto Jochi found his stay with the Phoenix considerably more fraught after that exchange, and he soon decided to continue his travels, despite his weariness.
Types: Interpersonal, Social
Effects: The following apply to a character with the Blood Feud adversity:
Your bloodline is locked in a deadly struggle with another family or group, which makes members of that group hostile when they learn your affiliation. They may bar you from their courts and homes, refuse to meet with you, or even challenge you to duels over slights in which you had no personal involvement. Confer with the GM to select a campaign-appropriate family or group when choosing this disadvantage. Note that the family lines that participate in a given feud are much smaller than a full Great Clan family—this adversity represents a feud with a group such as the descendants of a specific Kakita lord, rather than the entire Kakita family.
When performing a check to interact with the chosen group or family that relies on their goodwill toward members of your family (such as a Courtesy [Water] check to seek hospitality on the road while traveling on family business, or a Performance [Water] check to impress them with a song attributed to you under your family name), you must choose and reroll two dice containing or . After resolving the check, if you failed, you gain 1 Void point.
