Início › Vantagens e desvantagens
Pursued by [Individual or Group]
WaterTipos InterpersonalMentalDescrição
Aishwarya paused on her horse to look back at the city, a place she had called home for the whole of her life. She realized she might never see her siblings or grandmother again. Aishwarya choked back tears that tried to come. No, I will not mourn, not now. She gave her horse a soft kick and rode toward the mountains, away from her duty. A horn blared behind her.
Efeitos
The following apply to a character with the Pursued by [Individual or Group] adversity:
You are running from a pursuer who wishes to capture or kill you. It is only a matter of time until your past returns to hunt you down; you are constantly on guard and watching for agents who seek you out. You have difficulty relaxing in public spaces, as your pursuer could be around any corner. Work with your GM to determine the nature of your pursuer.
When you make a check that draws attention to you in public (such as a Commerce [Water] check to trade goods at a market or a Courtesy [Water] check to win the favor of a court), you must choose and reroll two dice containing or . After resolving the check, if you failed, you gain 1 Void point.
Texto do livro
Path of Waves – The Essential Guide to Rōnin · Chapter 2: Creating a Character › New Disadvantages › Specific Adversities · p. 72 p. 73
Mostrar o texto como impresso
Aishwarya paused on her horse to look back at the city, a place she had called home for the whole of her life. She realized she might never see her siblings or grandmother again. Aishwarya choked back tears that tried to come. No, I will not mourn, not now. She gave her horse a soft kick and rode toward the mountains, away from her duty. A horn blared behind her.
Types: Interpersonal, Mental
Effects: The following apply to a character with the Pursued by [Individual or Group] adversity:
You are running from a pursuer who wishes to capture or kill you. It is only a matter of time until your past returns to hunt you down; you are constantly on guard and watching for agents who seek you out. You have difficulty relaxing in public spaces, as your pursuer could be around any corner. Work with your GM to determine the nature of your pursuer.
When you make a check that draws attention to you in public (such as a Commerce [Water] check to trade goods at a market or a Courtesy [Water] check to win the favor of a court), you must choose and reroll two dice containing or . After resolving the check, if you failed, you gain 1 Void point.
