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Knowledgeable Wilderness Guide
VoidTipos InterpersonalSpiritualDescrição
“Children! Listen! Keep thinking. Keep watching. Keep alert. Find dry shelter from the cold. Do not overexert yourself; sweat or rain can chill you to death. Look for life, trees and grass, to find food and resources. Avoid risks.
If you see a path, remember an animal made it. They know the easiest means to travel, but you are a guest on their lands. Watch where you walk. A hidden hole can sprain or break an ankle.
Remember, telling stories or singing may seem like a waste of energy, but do not underestimate the importance of keeping your spirits up. If you allow your spirit to die, your body will soon follow.”
- Kitsuki Daigorō, to a class of children, general
Dragon training for their eventual gempukku
Efeitos
The following apply to a character with the Knowledgeable Wilderness Guide distinction:
You are very comfortable in a particular wilderness environment. When you choose this distinction, pick one of the following wilderness types: Mountain, Forest, Plains, or Coastal. When you are in your selected environment you always know which way is north and you can identify the signs of creatures that tend to dwell in those areas.
When performing a check for which your experience as a wilderness guide in your selected environment is a benefit (such as a Survival [Void] check to determine whether a plant is safe to eat or a Sentiment [Void] check to sense the best way to fend off a hostile creature), you may reroll up to two dice.
Texto do livro
Writ of the Wilds · Chapter 2: The Duty of Survival › New Advantages › New Distinctions · p. 102
Mostrar o texto como impresso
“Children! Listen! Keep thinking. Keep watching. Keep alert. Find dry shelter from the cold. Do not overexert yourself; sweat or rain can chill you to death. Look for life, trees and grass, to find food and resources. Avoid risks.
If you see a path, remember an animal made it. They know the easiest means to travel, but you are a guest on their lands. Watch where you walk. A hidden hole can sprain or break an ankle.
Remember, telling stories or singing may seem like a waste of energy, but do not underestimate the importance of keeping your spirits up. If you allow your spirit to die, your body will soon follow.”
- Kitsuki Daigorō, to a class of children, general
Dragon training for their eventual gempukku
Type: Interpersonal, Spiritual
Effects: The following apply to a character with the Knowledgeable Wilderness Guide distinction:
You are very comfortable in a particular wilderness environment. When you choose this distinction, pick one of the following wilderness types: Mountain, Forest, Plains, or Coastal. When you are in your selected environment you always know which way is north and you can identify the signs of creatures that tend to dwell in those areas.
When performing a check for which your experience as a wilderness guide in your selected environment is a benefit (such as a Survival [Void] check to determine whether a plant is safe to eat or a Sentiment [Void] check to sense the best way to fend off a hostile creature), you may reroll up to two dice.
