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Ide Emissary School

Papéis CourtierBushiClã UnicornFamília Ide
C5W p. 84

Resumo

Anéis
Fire+1 Fire Water+1 Water
Honra
50
Perícias iniciais
escolha 5 +1 Courtesy, +1 Culture, +1 Games, +1 Government, +1 Martial Arts [Unarmed], +1 Sentiment, +1 Survival
Técnicas disponíveis
Kata Kata Ritual Ritual Shūji Shūji
Técnicas iniciais
Equipamento inicial

Ceremonial clothes, traveling clothes, wakizashi (short sword) or scimitar, knife, journal, calligraphy set, Ide traveling pony (see page 141).

Habilidade de escola

Disarming Demeanor

When you perform a Support action check, you may spend Opportunity as follows:

Opportunity+: Choose one character in the scene with vigilance lower than your school ranks plus Opportunity spent this way. You treat that character’s focus and vigilance each as 1 lower until the end of the scene.

Currículo

Rank 1

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Social SkillsGrupo de perícias
CulturePerícia
SentimentPerícia
SurvivalPerícia
Rank 1 Earth ShūjiGrupo de técnicasShūji
Open-Hand StyleTécnicaKataTécnica concedida como exceção ao pré-requisito
Cultural ExchangeTécnicaRitual

Rank 2

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Social SkillsGrupo de perícias
FitnessPerícia
GovernmentPerícia
Martial Arts [Unarmed]Perícia
Rank 1–2 Fire ShūjiGrupo de técnicasShūji
Entice with OfferingsTécnicaShūjiTécnica concedida como exceção ao pré-requisito
Solidify GratitudeTécnicaShūji

Rank 3

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Trade SkillsGrupo de perícias
CommandPerícia
MeditationPerícia
TacticsPerícia
Rank 1–3 Water ShūjiGrupo de técnicasShūji
Everyone Has a PriceTécnicaShūjiTécnica concedida como exceção ao pré-requisito
Incite WrathTécnicaShūji

Rank 4

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Social SkillsGrupo de perícias
AestheticsPerícia
DesignPerícia
CompositionPerícia
Rank 1–4 Fire ShūjiGrupo de técnicasShūji
Sear the WoundTécnicaShūjiTécnica concedida como exceção ao pré-requisito
Crashing Wave StyleTécnicaKata

Rank 5

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Trade SkillsGrupo de perícias
CommandPerícia
GamesPerícia
TacticsPerícia
Rank 1–5 Earth ShūjiGrupo de técnicasShūji
Rouse the SoulTécnicaShūji
Striking as VoidTécnicaKata

Técnica concedida como exceção ao pré-requisito acesso em exceção aos pré-requisitos. Custo em XP pela regra geral de avanço (não está na tabela).

Habilidade de maestria (rank 6)

Student of Many Courts (Action)

One per scene as a Support action, you may make a TN 3 Culture (Fire or Water) check targeting any number of other characters in the scene. If you succeed and you chose Fire, each character gains the Emboldened condition (see page 133). If you succeed and you chose Water, each character removes 3 strife.

Descrição

The Ide family of the Unicorn Clan specializes in retaining relationships through trade and good will. And while the family’s traders amass fortunes in foreign markets, the family’s emissaries use that wealth to further the interests of the Unicorn Clan. Ide Emissaries are expected to learn the customs, protocols, and styles of any court they visit, whether in the castle of a Rokugani lord, in the ordu of an influential Ujik leader, or in one of the spires of academia in the Qamarist Caliphate. Not only must they find common ground with people of widely different cultures, but they must insinuate themselves into courts where power dynamics and alliances have existed for centuries or millennia, and each group looks at any new player as both a risk and an opportunity. This requires a great deal of education; most Ide Emissaries study alongside mentors who have served in far-flung lands for years before being chosen for a major assignment.

Texto do livro

Children of the Five Winds · CHAPTER 2: THE BLESSINGS OF THE SANDS › New Schools · p. 84

Mostrar o texto como impresso

The Ide family of the Unicorn Clan specializes in retaining relationships through trade and good will. And while the family’s traders amass fortunes in foreign markets, the family’s emissaries use that wealth to further the interests of the Unicorn Clan. Ide Emissaries are expected to learn the customs, protocols, and styles of any court they visit, whether in the castle of a Rokugani lord, in the ordu of an influential Ujik leader, or in one of the spires of academia in the Qamarist Caliphate. Not only must they find common ground with people of widely different cultures, but they must insinuate themselves into courts where power dynamics and alliances have existed for centuries or millennia, and each group looks at any new player as both a risk and an opportunity. This requires a great deal of education; most Ide Emissaries study alongside mentors who have served in far-flung lands for years before being chosen for a major assignment.

Rings: +1 Fire, +1 Water

Starting Skills (choose five): +1 Courtesy, +1 Culture, +1 Games, +1 Government, +1 Martial Arts [Unarmed], +1 Sentiment, +1 Survival

Honor: 50

Techniques Available: Kata (Kata), Rituals (Ritual), Shūji (Shūji)

Starting Techniques:

Marcador de lista (ornamento) Shūji: Técnica concedida como exceção ao pré-requisito Glorious Entrance

Marcador de lista (ornamento) Shūji (choose one): Stirring the Embers, Well of Desire

Disarming Demeanor (School Ability): When you perform a Support action check, you may spend Opportunity as follows:

Opportunity+: Choose one character in the scene with vigilance lower than your school ranks plus Opportunity spent this way. You treat that character’s focus and vigilance each as 1 lower until the end of the scene.

Starting Outfit: Ceremonial clothes, traveling clothes, wakizashi (short sword) or scimitar, knife, journal, calligraphy set, Ide traveling pony (see page 141).