Sand Road Wayfinder Tradition
Resumo
- Anéis
+1 Earth +1 outro anel à escolha- Honra
- 35
- Perícias iniciais
- escolha 5 +1 Command, +1 Commerce, +1 Labor, +1 Fitness, +1 Martial Arts [Melee], +1 Martial Arts [Ranged], +1 Survival
- Técnicas disponíveis
- Kata Ritual Shūji
- Técnicas iniciais
- escolha 1: Striking as Air, Striking as Earth, Striking as Fire, Striking as Water
- escolha 1: Traveler’s Experience, Wayfinder’s Instincts
- Equipamento inicial
Traveling clothes, one weapon of rarity 7 or lower, two knives, traveling rations (eight days), traveling pack, tent (small).
Habilidade de escola
Dunestrider
At the start of each scene, choose one of the following terrain qualities: Dangerous, Entangling, Imbalanced, or Obscuring. Each friendly character within a number of range bands equal to your school rank ignores the negative effects of that terrain quality.
Currículo
Rank 1
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Trade Skills | Grupo de perícias | ||
| Command | Perícia | ||
| Martial Arts [Melee] | Perícia | ||
| Martial Arts [Ranged] | Perícia | ||
| Rank 1 Kata | Grupo de técnicas | ||
| Distracting Flurry Style | Técnica | ||
| Cultural Exchange | Técnica |
Rank 2
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Martial Skills | Grupo de perícias | ||
| Command | Perícia | ||
| Medicine | Perícia | ||
| Survival | Perícia | ||
| Rank 1–2 Kata | Grupo de técnicas | ||
| Center the World | Técnica | ||
| Touchstone of Courage | Técnica |
Rank 3
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Social Skills | Grupo de perícias | ||
| Skulduggery | Perícia | ||
| Survival | Perícia | ||
| Tactics | Perícia | ||
| Rank 1–3 Earth Shūji | Grupo de técnicas | ||
| Iron in the Mountains Style | Técnica | ||
| Skulk | Técnica |
Rank 4
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Scholar Skills | Grupo de perícias | ||
| Meditation | Perícia | ||
| Medicine | Perícia | ||
| Survival | Perícia | ||
| Rank 1–4 Kata | Grupo de técnicas | ||
| Noxious Cloud | Técnica | ||
| Breath of Wind Style | Técnica |
Rank 5
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Trade Skills | Grupo de perícias | ||
| Command | Perícia | ||
| Martial Arts [Melee] | Perícia | ||
| Martial Arts [Ranged] | Perícia | ||
| Rank 1–5 Kata | Grupo de técnicas | ||
| Silencing Stroke | Técnica | ||
| Rouse the Soul | Técnica |
acesso em exceção aos pré-requisitos. Custo em XP pela regra geral de avanço (não está na tabela).
Habilidade de maestria (rank 6)
Lay of the Land
Once per game session as a Support action or during a narrative scene, you may change which terrain quality your school ability affects. While you are in terrain with the quality chosen for your school ability, you may add up to two bonus successes to each check you make.
Descrição
The Sand Road is a dangerous place that spans a vast distance, sweeping across numerous regions and biomes. From the foothills of the Pillar of the Sky mountains to the sands around the Hidden Valley, each region has unique threats based on its terrain. As such, while the Unicorn Clan has worked hard to build trade routes across these areas, any trip can still have its perils, and there is no substitute for a regional guide. Most of the Sand Road’s guides are locals who live along it, as they know best the perils of its terrain, its supernatural threats, and the humans who might be hostile to travelers. These guides use a variety of survival techniques, many of which depend on a guide’s region and culture. This school can be used to represent a specialist from any of a number of regions that border the Sand Road.
Texto do livro
Children of the Five Winds · CHAPTER 2: THE BLESSINGS OF THE SANDS › New Schools · p. 88
Mostrar o texto como impresso
The Sand Road is a dangerous place that spans a vast distance, sweeping across numerous regions and biomes. From the foothills of the Pillar of the Sky mountains to the sands around the Hidden Valley, each region has unique threats based on its terrain. As such, while the Unicorn Clan has worked hard to build trade routes across these areas, any trip can still have its perils, and there is no substitute for a regional guide. Most of the Sand Road’s guides are locals who live along it, as they know best the perils of its terrain, its supernatural threats, and the humans who might be hostile to travelers. These guides use a variety of survival techniques, many of which depend on a guide’s region and culture. This school can be used to represent a specialist from any of a number of regions that border the Sand Road.
Rings: +1 Earth, +1 any other ring
Starting Skills (choose five): +1 Command, +1 Commerce, +1 Labor, +1 Fitness, +1 Martial Arts [Melee], +1 Martial Arts [Ranged], +1 Survival
Honor: 35
Techniques Available: Kata (), Rituals (), shūji ()
Starting Techniques:
Kata (choose one): Striking as Air, Striking as Earth, Striking as Fire, Striking as Water
Rituals (choose one): Traveler’s Experience, Wayfinder’s Instincts
Dunestrider (School Ability): At the start of each scene, choose one of the following terrain qualities: Dangerous, Entangling, Imbalanced, or Obscuring. Each friendly character within a number of range bands equal to your school rank ignores the negative effects of that terrain quality.
Starting Outfit: Traveling clothes, one weapon of rarity 7 or lower, two knives, traveling rations (eight days), traveling pack, tent (small).
