Ujik Nomad Tradition
Resumo
- Anéis
+1 Earth
+1 Water- Honra
- 40
- Perícias iniciais
- escolha 5 +1 Fitness, +1 Martial Arts [Ranged], +1 Martial Arts [Unarmed], +1 Medicine, +1 Performance, +1 Survival, +1 Tactics
- Técnicas disponíveis
- Kata Ritual Shūji
- Técnicas iniciais
- todas: Call to Ride
- escolha 1: Protection of the Flock, Wayfinder’s Instincts
- Equipamento inicial
Traveling clothes, scimitar or yari (spear), Shinjo horsebow, quiver of arrows, knife, tent (yurt), travel rations (eight days), Unicorn warhorse (see page 326 of the core rulebook)
Habilidade de escola
Move as the Wind
When you make a Movement action check or make a check to travel at speed in narrative time, if you succeed, you may suffer up to 2 fatigue to add that many bonus successes.
After you remove fatigue at the end of a scene, you may remove additional fatigue up to your school rank.
Currículo
Rank 1
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Social Skills | Grupo de perícias | ||
| Martial Arts [Ranged] | Perícia | ||
| Martial Arts [Unarmed] | Perícia | ||
| Survival | Perícia | ||
| Rank 1 Kata | Grupo de técnicas | ||
| Traveler’s Experience | Técnica | ||
| Lady Shinjo’s Speed | Técnica |
Rank 2
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Trade Skills | Grupo de perícias | ||
| Courtesy | Perícia | ||
| Martial Arts [Ranged] | Perícia | ||
| Martial Arts [Unarmed] | Perícia | ||
| Rank 1–2 Earth Shūji | Grupo de técnicas | ||
| Descending Swarm Shot | Técnica | ||
| Stalking Leopard Style | Técnica |
Rank 3
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Scholar Skills | Grupo de perícias | ||
| Commerce | Perícia | ||
| Performance | Perícia | ||
| Survival | Perícia | ||
| Rank 1–3 Rituals | Grupo de técnicas | ||
| Thunderbolt Style | Técnica | ||
| Sudden Downpour Style | Técnica |
Rank 4
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Martial Skills | Grupo de perícias | ||
| Command | Perícia | ||
| Commerce | Perícia | ||
| Survival | Perícia | ||
| Rank 1–4 Water Shūji | Grupo de técnicas | ||
| Pin the Fan | Técnica | ||
| Pillar of Calm | Técnica |
Rank 5
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Artisan Skills | Grupo de perícias | ||
| Martial Arts [Ranged] | Perícia | ||
| Martial Arts [Unarmed] | Perícia | ||
| Survival | Perícia | ||
| Rank 1–5 Kata | Grupo de técnicas | ||
| Rouse the Soul | Técnica | ||
| Silencing Stroke | Técnica |
acesso em exceção aos pré-requisitos. Custo em XP pela regra geral de avanço (não está na tabela).
Habilidade de maestria (rank 6)
Legendary Endurance
Increase your endurance by your ranks in Survival. While you are riding a mount, increase the endurance of that mount by your ranks in Survival.
Descrição
The Ujik of the Plains of Wind and Stone live as nomadic herders in social groups called ordu, traveling with their herds across a vast swath of the continent. Ujik riders are nearly unparalleled; indeed, the Unicorn Clan learned much about cavalry from the Ujik when the two groups first met centuries ago. As a result of the Ujik’s influence, the Unicorn adopted technologies and tactics like stirrups and the feigned retreat that would make them the greatest riders in the Emerald Empire upon their return. However, a member of an Ujik ordu must be able to do much more than ride. Most Ujik have a wide array of skills needed for their way of living: martial skills to protect their animals from predators and raiders alike, interpersonal skills to navigate encounters with other groups upon the plains, knowledge of animal husbandry and weather patterns to know where to move their herds. Of course, traditions tend to vary by ordu—some of which are small family groups, others massive moving cities of interwoven alliances.
Texto do livro
Children of the Five Winds · CHAPTER 2: THE BLESSINGS OF THE SANDS › New Schools · p. 92
Mostrar o texto como impresso
The Ujik of the Plains of Wind and Stone live as nomadic herders in social groups called ordu, traveling with their herds across a vast swath of the continent. Ujik riders are nearly unparalleled; indeed, the Unicorn Clan learned much about cavalry from the Ujik when the two groups first met centuries ago. As a result of the Ujik’s influence, the Unicorn adopted technologies and tactics like stirrups and the feigned retreat that would make them the greatest riders in the Emerald Empire upon their return. However, a member of an Ujik ordu must be able to do much more than ride. Most Ujik have a wide array of skills needed for their way of living: martial skills to protect their animals from predators and raiders alike, interpersonal skills to navigate encounters with other groups upon the plains, knowledge of animal husbandry and weather patterns to know where to move their herds. Of course, traditions tend to vary by ordu—some of which are small family groups, others massive moving cities of interwoven alliances.
Rings: +1 Earth, +1 Water
Starting Skills (choose five): +1 Fitness, +1 Martial Arts [Ranged], +1 Martial Arts [Unarmed], +1 Medicine, +1 Performance, +1 Survival, +1 Tactics
Honor: 40
Techniques Available: Kata (), Rituals (), Shūji ()
Starting Techniques:
Shūji: Call to Ride
Rituals (choose one): Protection of the Flock, Wayfinder’s Instincts
Move as the Wind (School Ability): When you make a Movement action check or make a check to travel at speed in narrative time, if you succeed, you may suffer up to 2 fatigue to add that many bonus successes.
After you remove fatigue at the end of a scene, you may remove additional fatigue up to your school rank.
Starting Outfit: Traveling clothes, scimitar or yari (spear), Shinjo horsebow, quiver of arrows, knife, tent (yurt), travel rations (eight days), Unicorn warhorse (see page 326 of the core rulebook)
