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Kolat Saboteur Conspiracy

Papéis Shinobi

Resumo

Anéis
Air+1 Air Water+1 Water
Honra
20
Perícias iniciais
escolha 5 +1 Commerce, +1 Fitness, +1 Martial Arts [Melee], +1 Martial Arts [Ranged], +1 Medicine, +1 Meditation, +1 Skulduggery
Técnicas disponíveis
Kata Kata Shūji Shūji
Técnicas iniciais
  • Kata todas: Técnica concedida como exceção ao pré-requisito Veiled Menace Style
  • Ninjutsu todas: Técnica concedida como exceção ao pré-requisito Skulk
  • Shūji todas: Cadence
Equipamento inicial

Ceremonial clothes, common clothes, traveling clothes, daishō (katana and wakizashi), knife, five shuriken, one vial of poison, traveling pack.

Particularidades

Desvantagem

False Identity (see page 247)

Habilidade de escola

Professional Saboteur

Once per game session at the beginning of a scene, you may reveal that an NPC in that scene is the target of your current assignment. The GM then decides what your assignment entails, such as sabotaging the target’s current activities, framing them for a crime, killing them, or even making sure they survive to play their part in a long and sinister plot. Until the end of the session, when you make a skill check targeting the chosen NPC, you may reroll a number of dice up to your school rank.

Currículo

Rank 1

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Martial SkillsGrupo de perícias
CourtesyPerícia
PerformancePerícia
SkulduggeryPerícia
Rank 1 KataGrupo de técnicasKata
Deadly StingTécnicaNinjutsuTécnica concedida como exceção ao pré-requisito
Shallow WatersTécnicaShūji

Rank 2

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Martial SkillsGrupo de perícias
CommercePerícia
MedicinePerícia
SkulduggeryPerícia
Rank 1–2 KataGrupo de técnicasKata
Noxious CloudTécnicaNinjutsuTécnica concedida como exceção ao pré-requisito
Tributaries of TradeTécnicaShūji

Rank 3

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Scholar SkillsGrupo de perícias
CompositionPerícia
SmithingPerícia
SurvivalPerícia
Rank 1–3 KataGrupo de técnicasKata
Ebb and FlowTécnicaShūji
Spin the WebTécnicaShūji

Rank 4

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Martial SkillsGrupo de perícias
CommercePerícia
SkulduggeryPerícia
SurvivalPerícia
Rank 1–4 KataGrupo de técnicasKata
Silencing StrokeTécnicaNinjutsuTécnica concedida como exceção ao pré-requisito
Wolf’s ProposalTécnicaShūji

Rank 5

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Martial SkillsGrupo de perícias
CommandPerícia
CommercePerícia
SkulduggeryPerícia
Rank 1–5 KataGrupo de técnicasKata
Rank 1–5 NinjutsuGrupo de técnicasNinjutsu
Buoyant ArrivalTécnicaShūji

Técnica concedida como exceção ao pré-requisito acesso em exceção aos pré-requisitos. Custo em XP pela regra geral de avanço (não está na tabela).

Habilidade de maestria (rank 6)

Usher In the New Age

As a downtime activity, you may overcome or bypass an NPC's guards or other security measures in order to gain access to them. Make a Skulduggery (Air) check targeting the NPC, with a TN equal to their highest conflict rank. If you succeed and the chosen NPC is a minion or an adversary the GM deems non-essential to the campaign plot, you accomplish your goal, such as assassinating the NPC or delivering an effective threat, in a method of your choosing (subject to the GM’s approval). If the NPC is an important adversary, you confront the NPC alone, likely beginning a conflict scene.

Opportunity Opportunity: Your efforts go completely unnoticed by anyone except possibly the target.

Opportunity Opportunity: If you kill the target, their death appears to be the result of an accident or natural causes (although a skilled investigator may still uncover the truth).

Descrição

Kolat Saboteurs are known in the Empire’s criminal underworld as some of the best assassins available for hire. In truth, these infiltrators and sleeper agents are devoted members of the Kolat, a secretive and subversive affiliation of sects devoted to ending Rokugani reverence of the Celestial Heavens, and establishing humanity as its own ruler. The earnings from these criminal activities provide a significant and largely untraceable income stream for the cell leader. Kolat Saboteurs pursue many different ends for different sects, but their overarching agenda is to bring about the “age of humanity.” A saboteur's true purpose is to undertake missions for the Kolat, as instructed by their handler—another individual within their branch of the conspiracy whose identity may or may not be known to the saboteur, as many members of the sect live under a cover identity.

Texto do livro

Emerald Empire · Chapter 7: New Player Options › New Answers for the Game of Twenty Questions › Kolat Saboteur Conspiracy · p. 240

Mostrar o texto como impresso

Kolat Saboteurs are known in the Empire’s criminal underworld as some of the best assassins available for hire. In truth, these infiltrators and sleeper agents are devoted members of the Kolat, a secretive and subversive affiliation of sects devoted to ending Rokugani reverence of the Celestial Heavens, and establishing humanity as its own ruler. The earnings from these criminal activities provide a significant and largely untraceable income stream for the cell leader. Kolat Saboteurs pursue many different ends for different sects, but their overarching agenda is to bring about the “age of humanity.” A saboteur's true purpose is to undertake missions for the Kolat, as instructed by their handler—another individual within their branch of the conspiracy whose identity may or may not be known to the saboteur, as many members of the sect live under a cover identity.

Rings: +1 Air, +1 Water

Starting Skills (choose five): +1 Commerce, +1 Fitness, +1 Martial Arts [Melee], +1 Martial Arts [Ranged], +1 Medicine, +1 Meditation, +1 Skulduggery

Honor: 20

Disadvantage: False Identity (see page 247)

Techniques Available: Kata (Kata), Shūji (Shūji)

Starting Techniques:

Marcador de lista (ornamento) Kata: Técnica concedida como exceção ao pré-requisito Veiled Menace Style

Marcador de lista (ornamento) Ninjutsu: Técnica concedida como exceção ao pré-requisito Skulk

Marcador de lista (ornamento) Shūji: Cadence

Professional Saboteur (School Ability): Once per game session at the beginning of a scene, you may reveal that an NPC in that scene is the target of your current assignment. The GM then decides what your assignment entails, such as sabotaging the target’s current activities, framing them for a crime, killing them, or even making sure they survive to play their part in a long and sinister plot. Until the end of the session, when you make a skill check targeting the chosen NPC, you may reroll a number of dice up to your school rank.

Starting Outfit: Ceremonial clothes, common clothes, traveling clothes, daishō (katana and wakizashi), knife, five shuriken, one vial of poison, traveling pack.