Ichirō Grappler School
Resumo
- Anéis
+1 Earth
+1 Water- Honra
- 45
- Perícias iniciais
- escolha 5 +1 Fitness, +1 Games, +1 Martial Arts [Unarmed], +1 Meditation, +1 Performance, +1 Survival, +1 Tactics
- Técnicas disponíveis
- Kata Ritual Shūji
- Técnicas iniciais
- todas: Fierce Badger Style
- escolha 1: All in Jest, Honest Assessment
- Equipamento inicial
Ashigaru armor, traveling clothes,
daishō (katana and wakizashi), sumai garb, small
drum, Ichirō sapper ax (see page 88),
traveling pack.
Habilidade de escola
Badger’s Hold
After you succeed at an Attack action check using the Martial Arts [Unarmed] skill, if the target is Immobilized or Prone (see pages 272–273 of the core rulebook), they also receive fatigue equal to your school rank.
Currículo
Rank 1
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Martial Skills | Grupo de perícias | ||
| Games | Perícia | ||
| Labor | Perícia | ||
| Theology | Perícia | ||
| Rank 1 Kata | Grupo de técnicas | ||
| Lord Hida's Grip | Técnica | ||
| Open-Hand Style | Técnica |
Rank 2
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Social Skills | Grupo de perícias | ||
| Fitness | Perícia | ||
| Martial Arts [Unarmed] | Perícia | ||
| Medicine | Perícia | ||
| Rank 1–2 Earth Shūji | Grupo de técnicas | ||
| Beseech Hida's Might | Técnica | ||
| Thicket's Embrace Style | Técnica |
Rank 3
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Scholar Skills | Grupo de perícias | ||
| Fitness | Perícia | ||
| Meditation | Perícia | ||
| Performance | Perícia | ||
| Rank 1–3 Kata | Grupo de técnicas | ||
| Your Enemy's Arrows | Técnica | ||
| Shattering Tide Style | Técnica |
Rank 4
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Martial Skills | Grupo de perícias | ||
| Games | Perícia | ||
| Sentiment | Perícia | ||
| Theology | Perícia | ||
| Rank 1–4 Water Shūji | Grupo de técnicas | ||
| The Patient Viper | Técnica | ||
| Steady the Hammer | Técnica |
Rank 5
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Social Skills | Grupo de perícias | ||
| Culture | Perícia | ||
| Fitness | Perícia | ||
| Martial Arts [Unarmed] | Perícia | ||
| Rank 1–5 Kata | Grupo de técnicas | ||
| Victory Without a Sword | Técnica | ||
| Soul Sunder | Técnica |
acesso em exceção aos pré-requisitos. Custo em XP pela regra geral de avanço (não está na tabela).
Habilidade de maestria (rank 6)
Killing Grip
When you inflict a critical strike on a target, if the target is Immobilized or Prone, you may receive 3 fatigue to increase the severity of the critical strike by two times your ranks in Fitness.
Descrição
Sumai is a very serious sport in most of Rokugan, with traditions and rituals that date back hundreds of years. Few are as devoted to it as the Badger and Crab Clans, however. Those who train exclusively as Ichirō Grapplers apply their skills in all aspects of their lives, fending off gaijin invaders just as they stand firm against their opponents in wrestling matches. In battle, a skilled Grappler needs no weapons other than their tenacious grip and immovable body to ensure none of their foes are able to pass.
Texto do livro
Fields of Victory · Chapter 2 : Defenders of the Empire › New Schools · p. 76
Mostrar o texto como impresso
Sumai is a very serious sport in most of Rokugan, with traditions and rituals that date back hundreds of years. Few are as devoted to it as the Badger and Crab Clans, however. Those who train exclusively as Ichirō Grapplers apply their skills in all aspects of their lives, fending off gaijin invaders just as they stand firm against their opponents in wrestling matches. In battle, a skilled Grappler needs no weapons other than their tenacious grip and immovable body to ensure none of their foes are able to pass.
Rings: +1 Earth, +1 Water
Starting Skills (Choose five): +1 Fitness, +1 Games, +1 Martial Arts [Unarmed], +1 Meditation, +1 Performance, +1 Survival, +1 Tactics
Honor: 45
Techniques Available: Kata (), Rituals (), Shūji ()
Starting Techniques:
Kata: Fierce Badger Style
Shūji: (choose one): All in Jest, Honest Assessment
Badger’s Hold (School Ability): After you succeed at an Attack action check using the Martial Arts [Unarmed] skill, if the target is Immobilized or Prone (see pages 272–273 of the core rulebook), they also receive fatigue equal to your school rank.
Starting Outfit: Ashigaru armor, traveling clothes,
daishō (katana and wakizashi), sumai garb, small
drum, Ichirō sapper ax (see page 88),
traveling pack.
