Ivory Kingdoms Dancing Blades Tradition
Resumo
- Anéis
+1 Earth
+1 Fire- Honra
- 45
- Perícias iniciais
- escolha 5 Command, Culture, Martial Arts [Melee], Martial Arts [Ranged], Medicine, Performance, Seafaring
- Técnicas disponíveis
- Kata Ritual Shūji
- Técnicas iniciais
- escolha 1: Hawk’s Precision, Warrior’s Resolve
- escolha 1: Stirring the Embers, Honest Assessment
Habilidade de escola
Flurry of Steel
Once per scene when performing an Attack action, you may choose a number of additional enemies up to your school rank in range of your weapon as targets for that Attack action.
Currículo
Rank 1
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Martial Skills | Grupo de perícias | ||
| Command | Perícia | ||
| Culture | Perícia | ||
| Performance | Perícia | ||
| Rank 1 Kata | Grupo de técnicas | ||
| Eyes Up! | Técnica | ||
| Rider’s Haste | Técnica |
Rank 2
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Martial Skills | Grupo de perícias | ||
| Command | Perícia | ||
| Government | Perícia | ||
| Seafaring | Perícia | ||
| Rank 1–2 Kata | Grupo de técnicas | ||
| Rushing Ox Style | Técnica | ||
| Summon Mantra: [One Implement] | Técnica |
Rank 3
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Martial Skills | Grupo de perícias | ||
| Command | Perícia | ||
| Culture | Perícia | ||
| Seafaring | Perícia | ||
| Rank 1–3 Earth and Fire Shūji | Grupo de técnicas | ||
| Daring Swing | Técnica | ||
| Bravado | Técnica |
Rank 4
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Martial Skills | Grupo de perícias | ||
| Culture | Perícia | ||
| Government | Perícia | ||
| Performance | Perícia | ||
| Rank 1–4 Kata | Grupo de técnicas | ||
| Swirling Tempest Style | Técnica | ||
| Roar of Encouragement | Técnica |
Rank 5
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Martial Skills | Grupo de perícias | ||
| Command | Perícia | ||
| Culture | Perícia | ||
| Seafaring | Perícia | ||
| Rank 1–5 Kata | Grupo de técnicas | ||
| Sear the Wound | Técnica | ||
| The Immovable Hand of Peace | Técnica |
acesso em exceção aos pré-requisitos. Custo em XP pela regra geral de avanço (não está na tabela).
Habilidade de maestria (rank 6)
Tower of Ivory
After you defend against damage, increase your physical resistance by 1. This effect can stack a number of times equal to your ranks in Meditation and persists until the end of the scene.
Descrição
The Dancing Blades tradition is a unique set of training techniques that seeks to prepare warriors both mentally and physically for becoming wielders of astras, or implements of the gods. These combatants are capable of taking on multiple enemies at once by guiding their blades in broad, slashing attacks. Warriors of this school are said to look as though they are dancing as they fight, adapting to their opponent’s attack with a grace and ferocity that is both mesmerizing and terrifying.
Texto do livro
Path of Waves – The Essential Guide to Rōnin · Chapter 2: Creating a Character › Part II: Role and School › 3. What is Your character’s school, and what are its associated roles? › Ivory Kingdoms Dancing Blades Tradition [Bushi] · p. 59
Mostrar o texto como impresso
The Dancing Blades tradition is a unique set of training techniques that seeks to prepare warriors both mentally and physically for becoming wielders of astras, or implements of the gods. These combatants are capable of taking on multiple enemies at once by guiding their blades in broad, slashing attacks. Warriors of this school are said to look as though they are dancing as they fight, adapting to their opponent’s attack with a grace and ferocity that is both mesmerizing and terrifying.
Rings: +1 Earth, +1 Fire
Starting Skills (choose five): Command, Culture, Martial Arts [Melee], Martial Arts [Ranged], Medicine, Performance, Seafaring
Honor: 45
Techniques Available: Kata (), Rituals (), Shūji ()
Starting Techniques:
Kata (choose one): Hawk’s Precision, Warrior’s Resolve
Shūji (choose one): Stirring the Embers, Honest Assessment
Flurry of Steel (School Ability): Once per scene when performing an Attack action, you may choose a number of additional enemies up to your school rank in range of your weapon as targets for that Attack action.
Starting Outfit: Lacquered armor, traveling clothes, a urumi (see page 111), one weapon of rarity 6 or lower, a trophy from a slain enemy, one item of rarity 4 or lower, one trinket (see page 219).
