Ujik Diviner School
Resumo
- Anéis
+1 Void
+1 Water- Honra
- 40
- Perícias iniciais
- escolha 3 Command, Games, Meditation, Performance, Sentiment, Theology
- Técnicas disponíveis
- Invocation Ritual Shūji
- Técnicas iniciais
- Equipamento inicial
Sanctified robes, traveling clothes, one weapon of rarity 6 or lower, a bag of scrying tools including mare’s milk, bones, and incense, a Unicorn warhorse (see page 328 of the core rulebook), traveling pack, one trinket (see page 219).
Habilidade de escola
Seer of the Lords of Death
You can channel rituals in the same way as invocations (see page 189 of the core rulebook).
Once per scene, when you channel you may receive fatigue up to your school rank. If you do, you may immediately make another check to perform an invocation of the same element using the reserved dice from your channel. For each fatigue received this way, you may add one kept die set to an result.
Currículo
Rank 1
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Scholar Skills | Grupo de perícias | ||
| Games | Perícia | ||
| Meditation | Perícia | ||
| Survival | Perícia | ||
| Rank 1–2 Water Invocations | Grupo de técnicas | ||
| Divination | Técnica | ||
| Fukurokujin’s Wit | Técnica |
Rank 2
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Scholar Skills | Grupo de perícias | ||
| Fitness | Perícia | ||
| Meditation | Perícia | ||
| Performance | Perícia | ||
| Rank 1–3 Earth Invocations | Grupo de técnicas | ||
| Ebb and Flow | Técnica | ||
| Mask of Wind | Técnica |
Rank 3
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Trade Skills | Grupo de perícias | ||
| Composition | Perícia | ||
| Medicine | Perícia | ||
| Theology | Perícia | ||
| Rank 1–3 Shūji | Grupo de técnicas | ||
| Chaotic Scattering | Técnica | ||
| Vapor of Nightmares | Técnica |
Rank 4
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Scholar Skills | Grupo de perícias | ||
| Command | Perícia | ||
| Games | Perícia | ||
| Meditation | Perícia | ||
| Rank 1–5 Earth Invocations | Grupo de técnicas | ||
| Laughing Fox Style | Técnica | ||
| Mentor’s Guidance | Técnica |
Rank 5
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Scholar Skills | Grupo de perícias | ||
| Fitness | Perícia | ||
| Meditation | Perícia | ||
| Performance | Perícia | ||
| Rank 1–5 Water Invocations | Grupo de técnicas | ||
| Roar of Encouragement | Técnica | ||
| Bond of Heroes | Técnica |
acesso em exceção aos pré-requisitos. Custo em XP pela regra geral de avanço (não está na tabela).
Habilidade de maestria (rank 6)
A Gift of Fate
The Lords of Death have seen fit to bestow upon you knowledge of the possible future and the power to shape it. Once per game session on your turn, you may choose one ritual for which you meet the prerequisites. This does not need to be a ritual you have purchased. You are immediately able to perform that ritual as a single action instead of a downtime activity.
Descrição
The Ujik represent a wide range of groups along the Sand Road and elsewhere. The Ujik groups that the Unicorn Clan most notably deal with place their faith in the hands of the Lords of Death, countless honored ancestors that ascended to godhood and now govern the laws and realms of life and death. Diviners are individuals that have the natural talent and courage to call upon the wisdom of these arbiters of human mortality. The first vision a Diviner is given once they ask for insight is their own end, so that they will always remember that though they wield the knowledge of the Lords of Death, they cannot escape the fate of all flesh and blood.
Texto do livro
Path of Waves – The Essential Guide to Rōnin · Chapter 2: Creating a Character › Part II: Role and School › 3. What is Your character’s school, and what are its associated roles? › Ujik Diviner School [Sage] · p. 55
Mostrar o texto como impresso
The Ujik represent a wide range of groups along the Sand Road and elsewhere. The Ujik groups that the Unicorn Clan most notably deal with place their faith in the hands of the Lords of Death, countless honored ancestors that ascended to godhood and now govern the laws and realms of life and death. Diviners are individuals that have the natural talent and courage to call upon the wisdom of these arbiters of human mortality. The first vision a Diviner is given once they ask for insight is their own end, so that they will always remember that though they wield the knowledge of the Lords of Death, they cannot escape the fate of all flesh and blood.
Rings: +1 Void, +1 Water
Starting Skills (choose three): Command, Games, Meditation, Performance, Sentiment, Theology
Honor: 40
Techniques Available: Earth and Water Invocations (), Rituals (), Shūji ()
Starting Techniques:
Invocations (choose two): Commune with Spirits, Embrace of Kenro-Ji-Jin, Caress of Earth, Jurojin’s Balm, Wall of Earth
Invocations (choose two): Dance of Seasons, Heart of the Water Dragon, Dominion of Suijin, Innari’s Blessing, Reflections of P’an Ku
Shūji (): Ancestry Unearthed
Seer of the Lords of Death (School Ability): You can channel rituals in the same way as invocations (see page 189 of the core rulebook).
Once per scene, when you channel you may receive fatigue up to your school rank. If you do, you may immediately make another check to perform an invocation of the same element using the reserved dice from your channel. For each fatigue received this way, you may add one kept die set to an result.
Starting Outfit: Sanctified robes, traveling clothes, one weapon of rarity 6 or lower, a bag of scrying tools including mare’s milk, bones, and incense, a Unicorn warhorse (see page 328 of the core rulebook), traveling pack, one trinket (see page 219).
