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Ujik Diviner School

Papéis Sage
PoW p. 55

Resumo

Anéis
Void+1 Void Water+1 Water
Honra
40
Perícias iniciais
escolha 3 Command, Games, Meditation, Performance, Sentiment, Theology
Técnicas disponíveis
Invocation Invocation Ritual Ritual Shūji Shūji
Equipamento inicial

Sanctified robes, traveling clothes, one weapon of rarity 6 or lower, a bag of scrying tools including mare’s milk, bones, and incense, a Unicorn warhorse (see page 328 of the core rulebook), traveling pack, one trinket (see page 219).

Habilidade de escola

Seer of the Lords of Death

You can channel rituals in the same way as invocations (see page 189 of the core rulebook).

Once per scene, when you channel you may receive fatigue up to your school rank. If you do, you may immediately make another check to perform an invocation of the same element using the reserved dice from your channel. For each fatigue received this way, you may add one kept die set to an Opportunity result.

Currículo

Rank 1

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Scholar SkillsGrupo de perícias
GamesPerícia
MeditationPerícia
SurvivalPerícia
Rank 1–2 Water InvocationsGrupo de técnicasInvocationTécnica concedida como exceção ao pré-requisito
DivinationTécnicaRitualTécnica concedida como exceção ao pré-requisito
Fukurokujin’s WitTécnicaInvocationTécnica concedida como exceção ao pré-requisito

Rank 2

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Scholar SkillsGrupo de perícias
FitnessPerícia
MeditationPerícia
PerformancePerícia
Rank 1–3 Earth InvocationsGrupo de técnicasInvocationTécnica concedida como exceção ao pré-requisito
Ebb and FlowTécnicaShūjiTécnica concedida como exceção ao pré-requisito
Mask of WindTécnicaInvocationTécnica concedida como exceção ao pré-requisito

Rank 3

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Trade SkillsGrupo de perícias
CompositionPerícia
MedicinePerícia
TheologyPerícia
Rank 1–3 ShūjiGrupo de técnicasShūji
Chaotic ScatteringTécnicaKataTécnica concedida como exceção ao pré-requisito
Vapor of NightmaresTécnicaInvocationTécnica concedida como exceção ao pré-requisito

Rank 4

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Scholar SkillsGrupo de perícias
CommandPerícia
GamesPerícia
MeditationPerícia
Rank 1–5 Earth InvocationsGrupo de técnicasInvocation
Laughing Fox StyleTécnicaKataTécnica concedida como exceção ao pré-requisito
Mentor’s GuidanceTécnicaShūjiTécnica concedida como exceção ao pré-requisito

Rank 5

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Scholar SkillsGrupo de perícias
FitnessPerícia
MeditationPerícia
PerformancePerícia
Rank 1–5 Water InvocationsGrupo de técnicasInvocation
Roar of EncouragementTécnicaShūji
Bond of HeroesTécnicaShūji

Técnica concedida como exceção ao pré-requisito acesso em exceção aos pré-requisitos. Custo em XP pela regra geral de avanço (não está na tabela).

Habilidade de maestria (rank 6)

A Gift of Fate

The Lords of Death have seen fit to bestow upon you knowledge of the possible future and the power to shape it. Once per game session on your turn, you may choose one ritual for which you meet the prerequisites. This does not need to be a ritual you have purchased. You are immediately able to perform that ritual as a single action instead of a downtime activity.

Descrição

The Ujik represent a wide range of groups along the Sand Road and elsewhere. The Ujik groups that the Unicorn Clan most notably deal with place their faith in the hands of the Lords of Death, countless honored ancestors that ascended to godhood and now govern the laws and realms of life and death. Diviners are individuals that have the natural talent and courage to call upon the wisdom of these arbiters of human mortality. The first vision a Diviner is given once they ask for insight is their own end, so that they will always remember that though they wield the knowledge of the Lords of Death, they cannot escape the fate of all flesh and blood.

Texto do livro

Path of Waves – The Essential Guide to Rōnin · Chapter 2: Creating a Character › Part II: Role and School › 3. What is Your character’s school, and what are its associated roles? › Ujik Diviner School [Sage] · p. 55

Mostrar o texto como impresso

The Ujik represent a wide range of groups along the Sand Road and elsewhere. The Ujik groups that the Unicorn Clan most notably deal with place their faith in the hands of the Lords of Death, countless honored ancestors that ascended to godhood and now govern the laws and realms of life and death. Diviners are individuals that have the natural talent and courage to call upon the wisdom of these arbiters of human mortality. The first vision a Diviner is given once they ask for insight is their own end, so that they will always remember that though they wield the knowledge of the Lords of Death, they cannot escape the fate of all flesh and blood.

Rings: +1 Void, +1 Water

Starting Skills (choose three): Command, Games, Meditation, Performance, Sentiment, Theology

Honor: 40

Techniques Available: Earth and Water Invocations (Invocation), Rituals (Ritual), Shūji (Shūji)

Starting Techniques:

Marcador de lista (ornamento) Invocations (choose two): Commune with Spirits, Embrace of Kenro-Ji-Jin, Caress of Earth, Jurojin’s Balm, Wall of Earth

Marcador de lista (ornamento) Invocations (choose two): Dance of Seasons, Heart of the Water Dragon, Dominion of Suijin, Innari’s Blessing, Reflections of P’an Ku

Marcador de lista (ornamento) Shūji (Shūji): Ancestry Unearthed

Seer of the Lords of Death (School Ability): You can channel rituals in the same way as invocations (see page 189 of the core rulebook).

Once per scene, when you channel you may receive fatigue up to your school rank. If you do, you may immediately make another check to perform an invocation of the same element using the reserved dice from your channel. For each fatigue received this way, you may add one kept die set to an Opportunity result.

Starting Outfit: Sanctified robes, traveling clothes, one weapon of rarity 6 or lower, a bag of scrying tools including mare’s milk, bones, and incense, a Unicorn warhorse (see page 328 of the core rulebook), traveling pack, one trinket (see page 219).