Seasoned Courtier
Descrição
Courtiers are also samurai, but they serve with words rather than with blades. Most are politicians and diplomats. Unlike bushi, courtiers are normally encountered as individuals or, perhaps, in small groups. They are usually engaged in their clan’s business, unless they are taking a break from their travels in an inn or sake house. As is expected of samurai, courtiers carry a wakizashi, but rarely any other weapons. Instead, they rely on their yōjimbō for protection.
Atributos
- Anéis
Air 4
Earth 2
Fire 2
Water 3
Void 2- Social
- Honra
- 60
- Glória
- 50
- Status
- 39
- Atributos
- Resistência
- 6
- Compostura
- 12
- Foco
- 6
- Vigilância
- 4
- Comportamento
- Shrewd
+2
-2 - Grupos de perícia
- Artisan
- 3
- Martial
- 0
- Scholar
- 2
- Social
- 3
- Trade
- 0
Vantagens e desvantagens
- Vantagens
- Inexhaustible Politeness
: Social; Interpersonal - Wealth and Resources
: Trade; Material
- Inexhaustible Politeness
- Desvantagens
- Sheltered from War
: Martial; Mental
- Sheltered from War
Armas e equipamento
- Armas
- Wakizashi: Range 0–1, Damage 3, Deadliness 5/7, Ceremonial, Razor-Edged
- Equipamento (equipado)
Extravagant robes (Physical 1, Ceremonial), calligraphy set
- Equipamento (outro)
Tea set, Rokugani pony
Habilidades
- WHISPERING WINDS: Once per session as an action, the courtier may make a Courtesy (Air) check targeting one character in the scene. The TN is equal to 6 minus the target’s glory rank (to a minimum of 1). If they succeed, the courtier learns a rumor about the target.
: The courtier learns one of the target’s advantages or disadvantages of the target’s choice. - FANNING THE FLAMES: When making a Social skill (Fire) check, the courtier may spend in the following way:
Fire : One target gains the Dazed condition.
Outras fontes
Perfis de mesmo nome podem representar indivíduos ou versões distintas. Campos diferentes nesta outra publicação:
BG · p. 44
Descrição
While some conflicts are settled on the fields of battle, the vast majority of strikes and feints between the Great Clans of Rokugan take place at court. While courtiers are rarely as skilled in personal combat as bushi, they are no less deadly. People live and die by their words as much as by the swords of bushi.
Social
- Honra
- 65
- Glória
- 65
- Status
- 41
Atributos
- Resistência
- 6
- Compostura
- 12
- Foco
- 6
- Vigilância
- 2
Vantagens
—Desvantagens
—Armas
- Wakizashi: Range 0–1; Damage 3; Ceremonial, Razor-Edged.
Equipamento (equipado)
—Equipamento (outro)
—Equipamento
Extravagant robes (Ceremonial), calligraphy set, tea set.
Habilidades
- PREY ON THE UNREADY: When making a Social skill check targeting a Dazed character, reduce the TN by 1.
- FANNING THE FLAMES: When making a Social skill (Fire) check targeting one or more characters, the courtier may spend + to make one target per spent this way gain the Dazed condition.
Texto do livro
Core Rulebook · Chapter 8: Non-Player Characters › Subjects of Rokugan › Seasoned Courtier · p. 313
Mostrar o texto como impresso
ADVERSARY | CONFLICT RANK: 1 5
Courtiers are also samurai, but they serve with words rather than with blades. Most are politicians and diplomats. Unlike bushi, courtiers are normally encountered as individuals or, perhaps, in small groups. They are usually engaged in their clan’s business, unless they are taking a break from their travels in an inn or sake house. As is expected of samurai, courtiers carry a wakizashi, but rarely any other weapons. Instead, they rely on their yōjimbō for protection.
60 | 6 50 | 12 39 | 6
+2,
–2
DEMEANOR - SHREWD
4
HONOR | ENDURANCE
GLORY | COMPOSURE
STATUS | FOCUS
VIGILANCE
SOCIETAL | PERSONAL
2 4 3 | 2 2
ARTISAN 3 MARTIAL 0 SCHOLAR 2 SOCIAL 3 | TRADE 0
ADVANTAGES | DISADVANTAGES
Inexhaustible Politeness:
Social; Interpersonal
Wealth and Resources:
Trade; Material
Sheltered from War:
Martial; Mental
FAVORED WEAPONS & GEAR
Wakizashi: Range 0–1, Damage 3, Deadliness 5/7, Ceremonial, Razor-Edged
Gear (equipped): Extravagant robes (Physical 1, Ceremonial), calligraphy set
Gear (other): Tea set, Rokugani pony
ABILITIES
WHISPERING WINDS
Once per session as an action, the courtier may make a Courtesy (Air) check targeting one character in the scene. The TN is equal to 6 minus the target’s glory rank (to a minimum of 1). If they succeed, the courtier learns a rumor about the target.
: The courtier learns one of the target’s advantages or disadvantages of the target’s choice.
FANNING THE FLAMES
When making a Social skill (Fire) check, the courtier may spend in the following way:
Fire : One target gains the Dazed condition.
