Wolf
Descrição
Wolves lurk among the forested regions of the Empire in packs of ten or more, working collectively to stalk and bring down prey. They use relentless pursuit and quick “hit-and-run” attacks to hunt, only closing for the kill when their quarry is weakened and worn down. They usually avoid humans, but can be territorial if provoked.
Atributos
- Anéis
Air 2
Earth 2
Fire 3
Water 3
Void 1- Atributos
- Resistência
- 4
- Compostura
- 4
- Foco
- 6
- Vigilância
- 4
- Comportamento
- Cautious
+2
-2 - Grupos de perícia
- Artisan
- 0
- Martial
- 1
- Scholar
- 0
- Social
- 1
- Trade
- 0
Vantagens e desvantagens
- Vantagens
- Pack Tactics
: Martial, Social; Interpersonal
- Pack Tactics
- Desvantagens
- Cautious Hunter
: Martial; Mental
- Cautious Hunter
Armas e equipamento
- Armas
- Fangs: Range 0, Damage 4, Deadliness 4, Snaring
- Equipamento (equipado)
Hide (Physical 2)
Habilidades
Texto do livro
Core Rulebook · Chapter 8: Non-Player Characters › Animals › Wolf · p. 327
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MINION | CONFLICT RANK: 1 1
Wolves lurk among the forested regions of the Empire in packs of ten or more, working collectively to stalk and bring down prey. They use relentless pursuit and quick “hit-and-run” attacks to hunt, only closing for the kill when their quarry is weakened and worn down. They usually avoid humans, but can be territorial if provoked.
2
1
2
3 | 3
4 4 6
+2,
–2
DEMEANOR - CAUTIOUS
4
ENDURANCE
COMPOSURE
FOCUS
VIGILANCE
ARTISAN 0 MARTIAL 1 SCHOLAR 0 SOCIAL 1 | TRADE 0
ADVANTAGES | DISADVANTAGES
Pack Tactics:
Martial, Social; Interpersonal
Cautious Hunter:
Martial; Mental
FAVORED WEAPONS & GEAR
Fangs: Range 0, Damage 4, Deadliness 4, Snaring
Gear (equipped): Hide (Physical 2)
ABILITIES
CIRCLE THE KILL
When performing a Martial Arts [Unarmed] check, a wolf may spend in the following ways.
Water : The target suffers the Bleeding condition.
Fire : The target treats all terrain as Dangerous (see page 267) until the end of their next turn.
