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Wolf

Tipo MINIONGrau de conflito Combat conflict rank 1 Intrigue conflict rank 1
Core p. 327

Descrição

Wolves lurk among the forested regions of the Empire in packs of ten or more, working collectively to stalk and bring down prey. They use relentless pursuit and quick “hit-and-run” attacks to hunt, only closing for the kill when their quarry is weakened and worn down. They usually avoid humans, but can be territorial if provoked.

Atributos

Anéis
Air Air 2 Earth Earth 2 Fire Fire 3 Water Water 3 Void Void 1
Atributos
Resistência
4
Compostura
4
Foco
6
Vigilância
4
Comportamento
Cautious Air+2 Earth-2
Grupos de perícia
Artisan
0
Martial
1
Scholar
0
Social
1
Trade
0

Vantagens e desvantagens

Vantagens
  • Pack Tactics Water: Martial, Social; Interpersonal
Desvantagens
  • Cautious Hunter Fire: Martial; Mental

Armas e equipamento

Armas
  • Fangs: Range 0, Damage 4, Deadliness 4, Snaring
Equipamento (equipado)

Hide (Physical 2)

Habilidades

  • CIRCLE THE KILL: When performing a Martial Arts [Unarmed] check, a wolf may spend Opportunity in the following ways.

    Water Opportunity: The target suffers the Bleeding condition.

    Fire Opportunity: The target treats all terrain as Dangerous (see page 267) until the end of their next turn.

Texto do livro

Core Rulebook · Chapter 8: Non-Player Characters › Animals › Wolf · p. 327

Mostrar o texto como impresso

MINION | CONFLICT RANK: Combat conflict rank 1 Intrigue conflict rank 1

Wolves lurk among the forested regions of the Empire in packs of ten or more, working collectively to stalk and bring down prey. They use relentless pursuit and quick “hit-and-run” attacks to hunt, only closing for the kill when their quarry is weakened and worn down. They usually avoid humans, but can be territorial if provoked.

2

1

2

3 | 3

4 4 6

Air+2, Earth–2

DEMEANOR - CAUTIOUS

4

ENDURANCE

COMPOSURE

FOCUS

VIGILANCE

ARTISAN 0 MARTIAL 1 SCHOLAR 0 SOCIAL 1 | TRADE 0

ADVANTAGES | DISADVANTAGES

Pack Tactics: Water Martial, Social; Interpersonal

Cautious Hunter: Fire Martial; Mental

FAVORED WEAPONS & GEAR

Fangs: Range 0, Damage 4, Deadliness 4, Snaring

Gear (equipped): Hide (Physical 2)

ABILITIES

CIRCLE THE KILL

When performing a Martial Arts [Unarmed] check, a wolf may spend Opportunity in the following ways.

Water Opportunity: The target suffers the Bleeding condition.

Fire Opportunity: The target treats all terrain as Dangerous (see page 267) until the end of their next turn.