Lady Yukiko, Cunning Rakshasa
Descrição
Yukiko is a rakshasa of Ghostlands that plague the Ivory Kingdoms. Yukiko easily becomes bored and restless, and so longs to be entertained. She values herself highly, and scoffs at the thought of being seriously hurt by such lowly creatures as the PCs. She is arrogant, has a short temper, and can come across as painfully sweet.
Atributos
- Anéis
Air 6
Earth 4
Fire 4
Water 4
Void 1- Social
- Honra
- 0
- Glória
- 5
- Status
- 0
- Atributos
- Resistência
- 20
- Compostura
- 18
- Foco
- 8
- Vigilância
- 5
- Comportamento
- Arrogant
+2
-2 - Grupos de perícia
- Artisan
- 1
- Martial
- 3
- Scholar
- 2
- Social
- 4
- Trade
- 2
Vantagens e desvantagens
- Vantagens
- Devious Cunning
: Scholar; Mental
- Devious Cunning
- Desvantagens
- Arrogant
: Social; Interpersonal, Mental
- Arrogant
Armas e equipamento
- Armas
- Claws: Range 1–2, Damage 6, Deadliness 5, Razor-Edged
- Equipamento (equipado)
Scaled hide (Physical 3, Supernatural 3)
Habilidades
- ILLUSORY HUNTER: Lady Yukiko is an Otherworldly being of silhouette 3 that can change her form to appear as a creature of silhouette 2–4. At the start of a scene characters must make a TN 6 Survival or Theology check (Air 8, Void 4) to attempt to see through her illusionary form. If they fail, they cannot attempt see through the illusion for the remainder of the scene.
- JUST A TASTE: When Yukiko makes an Attack action check, she may spend in the following ways:
: If she succeeds, the target suffers the Bleeding condition.
: If she succeeds and the target is Bleeding, Yukiko removes 2 fatigue and 2 strife.
: If she succeeds, she may choose one additional target within range 0–1 to suffer damage equal to the base damage of her weapon. - DARKER PURPOSE: If Yukiko would suffer a critical strike of severity 7 or higher, she explodes in a rain of blood with a menacing cackle. She is defeated.
Atsuko’s Guidance
If the PCs successfully appealed to Yukiko or otherwise managed to endear themselves, she will send them off with Lady Atsuko. Read or paraphrase the following:
Lady Atsuko quietly leads you out of the dining hall to the back of the estate. Situated between two guesthouses is a small shrine, and Atsuko pauses there as if to pray. A smile crosses her lips and she whispers to you, “Yukiko likes you. So what shall I do?” The older woman drops to the ground, smiling too widely for her small face, “Perhaps I will make a tea for her, a nice... blend.” Atsuko’s bones begin to snap and reform, and dozens of legs sprout from her mangled body.
Atsuko has transformed into her true, oni form, which is that of a woman on top and a centipede for a body. Her mouth has become a centipede’s pincers and they drip with an acidic fluid that burns the ground. The area is both Defiled and Imbalanced (Earth), which Atsuko ignores. The PCs should now make a TN 1 Tactics check to determine initiative for the upcoming skirmish (see page 262 of the core rulebook).
Texto do livro
The Highwayman · p. 14
Mostrar o texto como impresso
ADVERSARY | CONFLICT RANK: 8 8
Yukiko is a rakshasa of Ghostlands that plague the Ivory Kingdoms. Yukiko easily becomes bored and restless, and so longs to be entertained. She values herself highly, and scoffs at the thought of being seriously hurt by such lowly creatures as the PCs. She is arrogant, has a short temper, and can come across as painfully sweet.
00 | 20 05 | 18 00 | 8
+2,
–2
DEMEANOR - ARROGANT
5
HONOR | ENDURANCE
GLORY | COMPOSURE
STATUS | FOCUS
VIGILANCE
SOCIETAL | PERSONAL
4 6 4 | 4 1
ARTISAN 1 MARTIAL 3 SCHOLAR 2 SOCIAL 4 | TRADE 2
ADVANTAGES | DISADVANTAGES
Devious Cunning:
Scholar; Mental
Arrogant:
Social; Interpersonal, Mental
FAVORED WEAPONS
Claws: Range 1–2, Damage 6, Deadliness 5, Razor-Edged
Gear (equipped): Scaled hide (Physical 3, Supernatural 3)
ABILITIES
ILLUSORY HUNTER
Lady Yukiko is an Otherworldly being of silhouette 3 that can change her form to appear as a creature of silhouette 2–4. At the start of a scene characters must make a TN 6 Survival or Theology check (Air 8, Void 4) to attempt to see through her illusionary form. If they fail, they cannot attempt see through the illusion for the remainder of the scene.
JUST A TASTE
When Yukiko makes an Attack action check, she may spend in the following ways:
: If she succeeds, the target suffers the Bleeding condition.
: If she succeeds and the target is Bleeding, Yukiko removes 2 fatigue and 2 strife.
: If she succeeds, she may choose one additional target within range 0–1 to suffer damage equal to the base damage of her weapon.
DARKER PURPOSE
If Yukiko would suffer a critical strike of severity 7 or higher, she explodes in a rain of blood with a menacing cackle. She is defeated.
Atsuko’s Guidance
If the PCs successfully appealed to Yukiko or otherwise managed to endear themselves, she will send them off with Lady Atsuko. Read or paraphrase the following:
Lady Atsuko quietly leads you out of the dining hall to the back of the estate. Situated between two guesthouses is a small shrine, and Atsuko pauses there as if to pray. A smile crosses her lips and she whispers to you, “Yukiko likes you. So what shall I do?” The older woman drops to the ground, smiling too widely for her small face, “Perhaps I will make a tea for her, a nice... blend.” Atsuko’s bones begin to snap and reform, and dozens of legs sprout from her mangled body.
Atsuko has transformed into her true, oni form, which is that of a woman on top and a centipede for a body. Her mouth has become a centipede’s pincers and they drip with an acidic fluid that burns the ground. The area is both Defiled and Imbalanced (Earth), which Atsuko ignores. The PCs should now make a TN 1 Tactics check to determine initiative for the upcoming skirmish (see page 262 of the core rulebook).
