Shark
Descrição
The triangle fin of a shark cutting through the waves sends chills down many a sailor’s spine. Despite the fear they evoke, even large sharks rarely hunt humans. By contrast, shark fishing is common, and hunting a shark is a rite of passage in the Isles of Silk and Spice.
Atributos
- Anéis
Air 2
Earth 2
Fire 4
Water 4
Void 3- Atributos
- Resistência
- 12
- Compostura
- 9
- Foco
- 8
- Vigilância
- 2
- Comportamento
- Intimidating
+2
-2 - Grupos de perícia
- Artisan
- 0
- Martial
- 3
- Scholar
- 0
- Social
- 0
- Trade
- 0
Vantagens e desvantagens
- Vantagens
- Blood Tracker
: Trade; Mental - Sinuous Power
: Martial; Physical
- Blood Tracker
- Desvantagens
- Feeding Frenzy
: Trade; Mental
- Feeding Frenzy
Armas e equipamento
- Armas
- Bite: Range 0, Damage 6, Deadliness 6, Razor-edged
Habilidades
- APEX HUNTER OF THE SEAS: A shark is a silhouette 3 aquatic animal. Increase the deadliness of its bite against a Bleeding target by 4.
- BLOOD IN THE WATER: As an Attack and Movement action, a shark may make a TN 2 Fitness (Water) check to slam a target at range 0–1. If it succeeds, the target suffers the Dazed condition, and must resist with a TN 3 Fitness check (Earth 2, Fire 5) or suffer the Bleeding condition.
Texto do livro
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MINION | CONFLICT RANK: 7 0
The triangle fin of a shark cutting through the waves sends chills down many a sailor’s spine. Despite the fear they evoke, even large sharks rarely hunt humans. By contrast, shark fishing is common, and hunting a shark is a rite of passage in the Isles of Silk and Spice.
2
3
2
4 | 4
12 9 8
+2,
–2
DEMEANOR - INTIMIDATING
2
ENDURANCE
COMPOSURE
FOCUS
VIGILANCE
ARTISAN 0 MARTIAL 3 SCHOLAR 0 SOCIAL 0 | TRADE 0
ADVANTAGES | DISADVANTAGES
Blood Tracker:
Trade; Mental
Sinuous Power:
Martial; Physical
Feeding Frenzy:
Trade; Mental
FAVORED WEAPONS
Bite: Range 0, Damage 6, Deadliness 6, Razor-edged
ABILITIES
APEX HUNTER OF THE SEAS
A shark is a silhouette 3 aquatic animal. Increase the deadliness of its bite against a Bleeding target by 4.
BLOOD IN THE WATER
As an Attack and Movement action, a shark may make a TN 2 Fitness (Water) check to slam a target at range 0–1. If it succeeds, the target suffers the Dazed condition, and must resist with a TN 3 Fitness check (Earth 2, Fire 5) or suffer the Bleeding condition.
