Rakshasa
Descrição
The Shadowlands stands as an imposing force of wickedness and spiritual decay that borders the Crab lands, but this vile land stretches further than most of Rokugan realizes. Even further southwest the Shadowlands warps from long expanses of twisting hills and unforgiving winds to the lush and foreboding Ghostlands forests. Here live the rakshasa, shapeshifting beings who, like oni, feel for humanity. These creatures are bipedal and range from human-sized to over eight feet tall, and possess illusionary magic that can change their appearance to any who view them. Most love to capture and eat human flesh, though some have other nerfarious plots.
Atributos
- Anéis
Air 4
Earth 3
Fire 3
Water 4
Void 2- Atributos
- Resistência
- 10
- Compostura
- 14
- Foco
- 6
- Vigilância
- 4
- Comportamento
- Scheming
+2
-2 - Grupos de perícia
- Artisan
- 1
- Martial
- 2
- Scholar
- 2
- Social
- 2
- Trade
- 1
Vantagens e desvantagens
- Vantagens
- Shifting Form
: Social, Martial; Interpersonal, Physical
- Shifting Form
- Desvantagens
- Hungry for Flesh
: Social; Mental
- Hungry for Flesh
Armas e equipamento
- Armas
- Deadly Claws (in natural form): Range 0–1, Damage 5, Deadliness 4, Razor-Edged, Unholy
- Urumi (whip-sword): Range 1–2, Damage 4, Deadliness 5, Cumbersome, Razor-Edged, Snaring
- Equipamento (equipado)
Unholy Hide (Physical 3, Spiritual 2, Unholy)
Habilidades
- ILLUSORY HUNTER: A rakshasa is a being of silhouette 3 that can change their form to appear as a creature of silhouette 2–4. At the start of a scene characters must make a TN 4 Survival or Theology check (Air 6, Void 2) to attempt to see through the rakshasa’s illusory form. If they fail, they receive 2 strife and cannot see through the illusion.
- OVERWHELMING DESIRE: When a rakshasa makes a successful Attack action check they may spend in the following ways:
: The target suffers the Bleeding condition.
: If the target is Bleeding, the rakshasa may heal 3 fatigue.
Texto do livro
Path of Waves – The Essential Guide to Rōnin · Chapter 7: Non-Player Characters › New NPCs › Spirits and Strange Beings · p. 248
Mostrar o texto como impresso
ADVERSARY | CONFLICT RANK: 5 6
The Shadowlands stands as an imposing force of wickedness and spiritual decay that borders the Crab lands, but this vile land stretches further than most of Rokugan realizes. Even further southwest the Shadowlands warps from long expanses of twisting hills and unforgiving winds to the lush and foreboding Ghostlands forests. Here live the rakshasa, shapeshifting beings who, like oni, feel for humanity. These creatures are bipedal and range from human-sized to over eight feet tall, and possess illusionary magic that can change their appearance to any who view them. Most love to capture and eat human flesh, though some have other nerfarious plots.
3
2
4
4 | 3
10 14 6
+2,
–2
DEMEANOR - SCHEMING
4
ENDURANCE
COMPOSURE
FOCUS
VIGILANCE
ARTISAN 1 MARTIAL 2 SCHOLAR 2 SOCIAL 2 | TRADE 1
ADVANTAGES | DISADVANTAGES
Shifting Form:
Social, Martial; Interpersonal, Physical
Hungry for Flesh:
Social; Mental
FAVORED WEAPONS & GEAR
Deadly Claws (in natural form): Range 0–1, Damage 5, Deadliness 4, Razor-Edged, Unholy
Urumi (whip-sword): Range 1–2, Damage 4, Deadliness 5, Cumbersome, Razor-Edged, Snaring
Gear (equipped): Unholy Hide (Physical 3, Spiritual 2, Unholy)
ABILITIES
ILLUSORY HUNTER
A rakshasa is a being of silhouette 3 that can change their form to appear as a creature of silhouette 2–4. At the start of a scene characters must make a TN 4 Survival or Theology check (Air 6, Void 2) to attempt to see through the rakshasa’s illusory form. If they fail, they receive 2 strife and cannot see through the illusion.
OVERWHELMING DESIRE
When a rakshasa makes a successful Attack action check they may spend in the following ways:
: The target suffers the Bleeding condition.
: If the target is Bleeding, the rakshasa may heal 3 fatigue.
