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Mercenary Shinobi

Tipo MINIONGrau de conflito Combat conflict rank 3 Intrigue conflict rank 3
SotB p. 14

Descrição

While the use of shinobi has been outlawed by the Emperor, these specialized assassins and spies are still secretly employed by most Clans. However, if such information were brought to light it would bring great dishonor and consequences down upon the heads of those who would so boldly disobey the Son of Heaven.

Atributos

Anéis
Air Air 3 Earth Earth 2 Fire Fire 3 Water Water 3 Void Void 2
Social
Honra
35
Glória
20
Status
4
Atributos
Resistência
11
Compostura
10
Foco
6
Vigilância
3
Comportamento
Shrewd Air+2 Fire-2
Grupos de perícia
Artisan
0
Martial
3
Scholar
1
Social
1
Trade
1

Vantagens e desvantagens

Vantagens
  • Killer Instinct Fire: Martial; Mental
  • Deadly Silent Water: Martial; Physical, Mental
Desvantagens
  • Heartless Void: Social; Physical, Spiritual

Armas e equipamento

Armas
  • Kyoketsu Shoge: Range 0–2, Damage 2, Deadliness 3, Concealable, Forbidden, Snaring
  • Shinobigatana: Range 0–1, Damage 4, Deadliness 5/6, Ceremonial, Concealable, Razor-Edged
Equipamento (equipado)

Worn traveler’s clothes (Physical 2, Mundane), straw hat, sorted knives, caltrops, vials, handful of zeni.

Habilidades

  • FANG OF THE WOLF: Once per round, when an Attack action targeting this character succeeds, this character may suffer 3 fatigue to change the target of the attack to another character (other than the attacker) at range 0–1 of the original target.
  • FLOWING WATER STRIKE: As an Attack and Movement action using a readied weapon, a Mercenary Shinobi may make a TN 3 Martial Arts (Water) check using the appropriate skill for that readied weapon, targeting one character at range 0-2.

    Effects: On a success, the target suffers 3 physical damage and suffers the Bleeding condition. The target must resist with a TN 4 Fitness check (Earth 2, Fire 5); if they fail, increase the damage they suffer by the Shinobi's weapon’s base damage.

Texto do livro

The Scroll or the Blade · Act 2: Those Who Take › Kidnapped! › Mercenary Shinobi · p. 14

Mostrar o texto como impresso

MINION | CONFLICT RANK: Combat conflict rank 3 Intrigue conflict rank 3

While the use of shinobi has been outlawed by the Emperor, these specialized assassins and spies are still secretly employed by most Clans. However, if such information were brought to light it would bring great dishonor and consequences down upon the heads of those who would so boldly disobey the Son of Heaven.

35 | 11 20 | 10 04 | 6

Air+2, Fire–2

DEMEANOR - SHREWD

3

HONOR | ENDURANCE

GLORY | COMPOSURE

STATUS | FOCUS

VIGILANCE

SOCIETAL | PERSONAL

2 3 3 | 3 2

ARTISAN 0 MARTIAL 3 SCHOLAR 1 SOCIAL 1 | TRADE 1

ADVANTAGES | DISADVANTAGES

Killer Instinct: Fire Martial; Mental

Deadly Silent: Water Martial; Physical, Mental

Heartless: Void Social; Physical, Spiritual

FAVORED WEAPONS

Kyoketsu Shoge: Range 0–2, Damage 2, Deadliness 3, Concealable, Forbidden, Snaring

Shinobigatana: Range 0–1, Damage 4, Deadliness 5/6, Ceremonial, Concealable, Razor-Edged

Gear (equipped): Worn traveler’s clothes (Physical 2, Mundane), straw hat, sorted knives, caltrops, vials, handful of zeni.

ABILITIES

FANG OF THE WOLF

Once per round, when an Attack action targeting this character succeeds, this character may suffer 3 fatigue to change the target of the attack to another character (other than the attacker) at range 0–1 of the original target.

FLOWING WATER STRIKE

As an Attack and Movement action using a readied weapon, a Mercenary Shinobi may make a TN 3 Martial Arts (Water) check using the appropriate skill for that readied weapon, targeting one character at range 0-2.

Effects: On a success, the target suffers 3 physical damage and suffers the Bleeding condition. The target must resist with a TN 4 Fitness check (Earth 2, Fire 5); if they fail, increase the damage they suffer by the Shinobi's weapon’s base damage.