Grittier Games
Texto
If your group wants an extremely lethal experience for their PCs, you could apply one or more of the following to make the game substantially more likely to result in death and dismemberment:
Increase the Deadliness of all weapons by +4.
If a character has the Bleeding condition at the end of the scene, they perish unless they spend a Void point.
The Lightly Wounded and Severely Wounded condition can fester. Each time a character fails a Fitness check to remove this condition, the conditions worsen (from Lightly Wounded to Severely Wounded, or Severely Wounded to dead).
Texto do livro
Core Rulebook · Chapter 7: The Game Master › The Role of the GM › Offering Choices and Determining Consequences · p. 282 p. 288
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If your group wants an extremely lethal experience for their PCs, you could apply one or more of the following to make the game substantially more likely to result in death and dismemberment:
Increase the Deadliness of all weapons by +4.
If a character has the Bleeding condition at the end of the scene, they perish unless they spend a Void point.
The Lightly Wounded and Severely Wounded condition can fester. Each time a character fails a Fitness check to remove this condition, the conditions worsen (from Lightly Wounded to Severely Wounded, or Severely Wounded to dead).
