Flowing Water Strike
WaterDescrição
A skilled warrior is not restricted by the optimal range of their weapon, and can open or close gaps to compensate for positional disadvantages.
Regras
- Ativação
As an Attack and Movement action using a readied weapon, you may make a TN 3 Martial Arts (Water) check using the appropriate skill for that readied weapon, targeting one character at range 0–2 (regardless of the weapon’s usual range restrictions).
- Efeitos
If you succeed, the target suffers physical damage equal to your Water Ring and suffers the Bleeding condition. The target must resist with a TN 4 Fitness check (Earth 2, Fire 5); if they fail, increase the physical damage they suffer by your weapon’s base damage.
Novas oportunidades
Water : Remove the Dazed, Disoriented, Immobilized, or Prone condition from yourself.
Texto do livro
Core Rulebook · Chapter 4: Techniques › Kata › Kata Categories › General Kata › Flowing Water Strike Rank 3 · p. 175
Mostrar o texto como impresso
A skilled warrior is not restricted by the optimal range of their weapon, and can open or close gaps to compensate for positional disadvantages.
Activation: As an Attack and Movement action using a readied weapon, you may make a TN 3 Martial Arts (Water) check using the appropriate skill for that readied weapon, targeting one character at range 0–2 (regardless of the weapon’s usual range restrictions).
Effects: If you succeed, the target suffers physical damage equal to your Water Ring and suffers the Bleeding condition. The target must resist with a TN 4 Fitness check (Earth 2, Fire 5); if they fail, increase the physical damage they suffer by your weapon’s base damage.
New Opportunities
Water : Remove the Dazed, Disoriented, Immobilized, or Prone condition from yourself.
