Spirit Caller
Resumo
- Concedido por
An instructor of a Kitsu school or other appropriate spiritual leader.
- Recompensa de status
+15 (to a maximum of 40)
- XP para conclusão
- 38
Habilidade de título
Eyes of the Ancestors
Once per game session as a Support action, you may spend 1 Void point to summon the spirit of an ancestor to partially possess you until the end of the scene. Choose a ring and a skill from that ancestor’s profile; while possessed, you count as an Otherworldly being and use your ancestor’s ring value and skill rank in place of your own, as well as your ancestor’s honor value. Your ancestor can use any non-unique human NPC profile (or a kitsu’s or other supernatural being’s profile, if your character has such an ancestor). The higher of this NPC’s conflict rank and conflict rank cannot exceed your school rank plus your ranks in Meditation. While you are possessed, the ancestor spirit may divulge pertinent information at the GM’s discretion. Afterward, your character will have only a hazy memory of anything they experienced while possessed.
Avanços
Título
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Scholar Skills | Grupo de perícias | ||
| Courtesy | Perícia | ||
| Meditation | Perícia | ||
| Performance | Perícia | ||
| Rank 1–2 Rituals | Grupo de técnicas | ||
| Ancestry Unearthed | Técnica | ||
| Preserve Strength | Técnica |
Descrição
Many in Rokugan venerate their ancestors and call upon their wisdom through prayer or by studying writings left by the departed. A blessed few have the ability to reach through the veil of the Spirit Realms and make direct contact with their ancestors. Best exemplified by those of the Kitsu family bloodline, these gifted individuals can speak to a shiryō (blessed ancestor spirit) or, through extensive training, allow the soul of the departed to enter their body and speak through them. While bonded in this way, they can perceive the memories of this venerated ancestor, and in turn, the spirit may look again into the Mortal Realm and impart words of wisdom to those in need. Through the Spirit Caller, an entire family’s knowledge and skills from time immemorial can be accessed, and secrets thought long lost can again be brought to light.
Texto do livro
Fields of Victory · Chapter 3: Acts of War › New Titles › Spirit Caller · p. 136
Mostrar o texto como impresso
Many in Rokugan venerate their ancestors and call upon their wisdom through prayer or by studying writings left by the departed. A blessed few have the ability to reach through the veil of the Spirit Realms and make direct contact with their ancestors. Best exemplified by those of the Kitsu family bloodline, these gifted individuals can speak to a shiryō (blessed ancestor spirit) or, through extensive training, allow the soul of the departed to enter their body and speak through them. While bonded in this way, they can perceive the memories of this venerated ancestor, and in turn, the spirit may look again into the Mortal Realm and impart words of wisdom to those in need. Through the Spirit Caller, an entire family’s knowledge and skills from time immemorial can be accessed, and secrets thought long lost can again be brought to light.
Assigned by: An instructor of a Kitsu school or other appropriate spiritual leader.
Status Award: +15 (to a maximum of 40)
XP to Completion: 38
Eyes of the Ancestors (Title Ability): Once per game session as a Support action, you may spend 1 Void point to summon the spirit of an ancestor to partially possess you until the end of the scene. Choose a ring and a skill from that ancestor’s profile; while possessed, you count as an Otherworldly being and use your ancestor’s ring value and skill rank in place of your own, as well as your ancestor’s honor value. Your ancestor can use any non-unique human NPC profile (or a kitsu’s or other supernatural being’s profile, if your character has such an ancestor). The higher of this NPC’s conflict rank and conflict rank cannot exceed your school rank plus your ranks in Meditation. While you are possessed, the ancestor spirit may divulge pertinent information at the GM’s discretion. Afterward, your character will have only a hazy memory of anything they experienced while possessed.
