Preserve Strength
WaterDescrição
A general who wins a battle but loses a war is a failure, and the fewer casualties that become fatalities, the better their army will fare over the course of a campaign. Thus, wise generals always find skilled healers, charging them with keeping their forces in fighting shape and preserving throughout the course of the war the core of experienced warriors necessary for winning battles.
Regras
- Ativação
Once per scene as a Support action or as a downtime activity, you may direct triage by making a TN 3 Medicine (Water) check targeting a friendly army or a number of characters at range 0–3 up to your ranks in Command.
- Efeitos
If you succeed during a mass battle, your target removes 5 casualties, plus 1 for every two bonus successes.
If you succeed during a skirmish, each of your targets reduces the TN of their next Medicine check by 2, plus 1 for every two bonus successes (to a minimum of 1).
Novas oportunidades
Water (Mass Battle): If you succeed, choose a friendly leader in the target army. Remove one of the following conditions from that character: Bleeding, Burning, Dying.
Water (Skirmish): If you succeed, each of your targets may immediately move 1 range band, or 2 range bands toward a character who is suffering the Bleeding, Burning, or Dying condition.
Texto do livro
Fields of Victory · Chapter 2 : Defenders of the Empire › New Techniques › Water Shūji · p. 102 p. 103
Mostrar o texto como impresso
A general who wins a battle but loses a war is a failure, and the fewer casualties that become fatalities, the better their army will fare over the course of a campaign. Thus, wise generals always find skilled healers, charging them with keeping their forces in fighting shape and preserving throughout the course of the war the core of experienced warriors necessary for winning battles.
Activation: Once per scene as a Support action or as a downtime activity, you may direct triage by making a TN 3 Medicine (Water) check targeting a friendly army or a number of characters at range 0–3 up to your ranks in Command.
Effects: If you succeed during a mass battle, your target removes 5 casualties, plus 1 for every two bonus successes.
If you succeed during a skirmish, each of your targets reduces the TN of their next Medicine check by 2, plus 1 for every two bonus successes (to a minimum of 1).
New Opportunities
Water (Mass Battle): If you succeed, choose a friendly leader in the target army. Remove one of the following conditions from that character: Bleeding, Burning, Dying. Water (Skirmish): If you succeed, each of your targets may immediately move 1 range band, or 2 range bands toward a character who is suffering the Bleeding, Burning, or Dying condition.
