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Shinjo Mounted Archer

Papéis BushiArtisanClã UnicornFamília Shinjo
C5W p. 90

Resumo

Anéis
Air+1 Air Fire+1 Fire
Honra
40
Perícias iniciais
escolha 5 +1 Culture, +1 Fitness, +1 Martial Arts [Ranged], +1 Meditation, +1 Performance, +1 Smithing, +1 Tactics
Técnicas disponíveis
Kata Kata Ritual Ritual Shūji Shūji
Técnicas iniciais
Equipamento inicial

Lacquered armor, ceremonial clothes, daishō (katana or scimitar, wakizashi), Shinjo horsebow, quiver of arrows with three special arrows (one armor-piercing, one flesh-cutter, and one humming-- bulb; see page 236 of the core rulebook), knife, traveling pack, bowyer’s kit, Shinjo courser (see page 143) or Unicorn Warhorse.

Habilidade de escola

Unity of Horse and Rider

When you spend a Void to seize the moment during a check using a bow, you may negate Strife symbols up to your school rank. If you succeed, gain bonus successes equal to the number of Strife symbols you negated.

Additionally, while you are riding your steed, all of your Martial Arts [Ranged] and Performance skill checks have unskilled assistance.

Currículo

Rank 1

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Martial SkillsGrupo de perícias
CourtesyPerícia
SmithingPerícia
SurvivalPerícia
Rank 1 KataGrupo de técnicasKata
Call to RideTécnicaShūji
Lady Shinjo’s SpeedTécnicaShūjiTécnica concedida como exceção ao pré-requisito

Rank 2

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Artisan SkillsGrupo de perícias
Martial Arts [Ranged]Perícia
PerformancePerícia
TheologyPerícia
Rank 1–2 RitualsGrupo de técnicasRitual
Horse WhispererTécnicaShūjiTécnica concedida como exceção ao pré-requisito
Sudden Downpour StyleTécnicaKataTécnica concedida como exceção ao pré-requisito

Rank 3

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Martial SkillsGrupo de perícias
PerformancePerícia
SmithingPerícia
SurvivalPerícia
Rank 1–3 KataGrupo de técnicasKata
Dazzling PerformanceTécnicaShūji
Rallying CryTécnicaShūji

Rank 4

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Scholar SkillsGrupo de perícias
Martial Arts [Ranged]Perícia
MeditationPerícia
SurvivalPerícia
Rank 1–4 Fire ShūjiGrupo de técnicasShūji
Pin the FanTécnicaKataTécnica concedida como exceção ao pré-requisito
Wolf’s ProposalTécnicaShūji

Rank 5

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Martial SkillsGrupo de perícias
CulturePerícia
PerformancePerícia
SurvivalPerícia
Rank 1–5 KataGrupo de técnicasKata
Rouse the SoulTécnicaShūji
Silencing StrokeTécnicaNinjutsuTécnica concedida como exceção ao pré-requisito

Técnica concedida como exceção ao pré-requisito acesso em exceção aos pré-requisitos. Custo em XP pela regra geral de avanço (não está na tabela).

Habilidade de maestria (rank 6)

Spirit of the Sacred Horse

Any steed you ride gains + 4 endurance, +2 composure, +1 vigilance, and the Resplendent item quality. When you spend 1 or more Void points during a Martial Arts [Ranged] or Performance check, an item you have equipped gains the Sacred and Hewing (page 116) item qualities, and you add a number of kept set to Opportunity results equal to your Void ring.

Descrição

Ironically, one of the Great Clans’ most unconventional families champions one of the Empire’s oldest traditions. The Shinjo school of horseback archery is perhaps the family’s most renowned, due in no small part to the inherent difficulty of shooting arrows from horseback. Seeking the unity of horse and rider, students must steer with only their legs, release the bow at the most stable moment of a horse’s gallop, perform ritualized festival archery—such as yabusame and kasagake—and master fletching and bowcraft. Horse archers can even assist in worship and the appeasement of spirits, and many wander the lands seeking to do so.

Texto do livro

Children of the Five Winds · CHAPTER 2: THE BLESSINGS OF THE SANDS › New Schools · p. 90

Mostrar o texto como impresso

Ironically, one of the Great Clans’ most unconventional families champions one of the Empire’s oldest traditions. The Shinjo school of horseback archery is perhaps the family’s most renowned, due in no small part to the inherent difficulty of shooting arrows from horseback. Seeking the unity of horse and rider, students must steer with only their legs, release the bow at the most stable moment of a horse’s gallop, perform ritualized festival archery—such as yabusame and kasagake—and master fletching and bowcraft. Horse archers can even assist in worship and the appeasement of spirits, and many wander the lands seeking to do so.

Rings: +1 Air, +1 Fire

Starting Skills (choose five): +1 Culture, +1 Fitness, +1 Martial Arts [Ranged], +1 Meditation, +1 Performance, +1 Smithing, +1 Tactics

Honor: 40

Techniques Available: Kata (Kata), Rituals (Ritual), Shūji (Shūji)

Starting Techniques:

Marcador de lista (ornamento) Kata: Técnica concedida como exceção ao pré-requisito Pelting Hail Style

Marcador de lista (ornamento) Kata (choose one): Hawk’s Precision, Striking as Fire

Unity of Horse and Rider (School Ability): When you spend a Void to seize the moment during a check using a bow, you may negate Strife symbols up to your school rank. If you succeed, gain bonus successes equal to the number of Strife symbols you negated.

Additionally, while you are riding your steed, all of your Martial Arts [Ranged] and Performance skill checks have unskilled assistance.

Starting Outfit: Lacquered armor, ceremonial clothes, daishō (katana or scimitar, wakizashi), Shinjo horsebow, quiver of arrows with three special arrows (one armor-piercing, one flesh-cutter, and one humming-- bulb; see page 236 of the core rulebook), knife, traveling pack, bowyer’s kit, Shinjo courser (see page 143) or Unicorn Warhorse.