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Hiruma Scout School

Papéis BushiShinobiClã CrabFamília Hiruma
Core p. 58

Resumo

Anéis
Air+1 Air Water+1 Water
Honra
35
Perícias iniciais
escolha 5 +1 Fitness, +1 Martial Arts [Melee], +1 Martial Arts [Ranged], +1 Skulduggery, +1 Survival, +1 Tactics, +1 Theology
Técnicas disponíveis
Kata Kata Ritual Ritual Shūji Shūji
Técnicas iniciais
Equipamento inicial

Traveling clothes, ashigaru armor, daishō (katana and wakizashi), yari (spear) or yumi (bow) and quiver of arrows, knife, traveling pack, finger of jade.

Habilidade de escola

Flickering Flame Skirmisher

After performing an Attack action, you may change your stance. If you do, increase the TN of Attack checks by creatures of silhouette 3 or larger targeting you by your school rank until the start of your next turn.

Currículo

Rank 1

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Martial SkillsGrupo de perícias
MedicinePerícia
SurvivalPerícia
TheologyPerícia
Rank 1 KataGrupo de técnicasKata
Threshold BarrierTécnicaRitual
Slippery ManeuversTécnicaShūjiTécnica concedida como exceção ao pré-requisito

Rank 2

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Trade SkillsGrupo de perícias
Martial Arts [Unarmed]Perícia
Martial Arts [Ranged]Perícia
SmithingPerícia
Rank 1–2 Water ShūjiGrupo de técnicasShūji
SkulkTécnicaNinjutsuTécnica concedida como exceção ao pré-requisito
Lord Hida's GripTécnicaKata

Rank 3

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Martial SkillsGrupo de perícias
CommandPerícia
SkulduggeryPerícia
SurvivalPerícia
Rank 1–3 KataGrupo de técnicasKata
Deadly StingTécnicaNinjutsuTécnica concedida como exceção ao pré-requisito
Touchstone of CourageTécnicaShūji

Rank 4

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Scholar SkillsGrupo de perícias
CommandPerícia
Martial Arts [Ranged]Perícia
TacticsPerícia
Rank 1–4 Air ShūjiGrupo de técnicasShūji
Noxious CloudTécnicaNinjutsuTécnica concedida como exceção ao pré-requisito
Crashing Wave StyleTécnicaKata

Rank 5

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Martial SkillsGrupo de perícias
CommandPerícia
SmithingPerícia
SurvivalPerícia
Rank 1–5 KataGrupo de técnicasKata
Rouse the SoulTécnicaShūji
Silencing StrokeTécnicaNinjutsuTécnica concedida como exceção ao pré-requisito

Técnica concedida como exceção ao pré-requisito acesso em exceção aos pré-requisitos. Custo em XP pela regra geral de avanço (não está na tabela).

Habilidade de maestria (rank 6)

Slayer’s Slash

Increase the severity of critical strikes you inflict on targets of silhouette 3 or larger by your ranks in Survival.

Descrição

The Shadowlands never sleep and neither can those who watch them. Scouting the Shadowlands is a dangerous task and one that requires intense preparation. The Hiruma saw their lands swallowed by the forces of demons, and they will die before seeing more of the Empire lost beneath their shadow. Trained to observe and get out, only striking when the reward exceeds the risk, samurai of the Hiruma School are about patience and endurance above all. They are masters of survival and mobility. When a Hiruma Scout is rotated out to serve within the borders of the Empire, their haunted look and wary demeanor marks them as a veteran.

Texto do livro

Core Rulebook · Chapter 2: Creating a Character › Part II: Role and School › 3. What is your character’s school,and what roles doesthat school fall into? › Hiruma Scout School [Bushi, Shinobi] · p. 58

Mostrar o texto como impresso

The Shadowlands never sleep and neither can those who watch them. Scouting the Shadowlands is a dangerous task and one that requires intense preparation. The Hiruma saw their lands swallowed by the forces of demons, and they will die before seeing more of the Empire lost beneath their shadow. Trained to observe and get out, only striking when the reward exceeds the risk, samurai of the Hiruma School are about patience and endurance above all. They are masters of survival and mobility. When a Hiruma Scout is rotated out to serve within the borders of the Empire, their haunted look and wary demeanor marks them as a veteran.

Rings: +1 Air, +1 Water

Starting Skills (choose five): +1 Fitness, +1 Martial Arts [Melee], +1 Martial Arts [Ranged], +1 Skulduggery, +1 Survival, +1 Tactics, +1 Theology

Honor: 35

Techniques Available: Kata (Kata), Rituals (Ritual), Shūji (Shūji)

Starting Techniques:

Marcador de lista (ornamento) Kata (choose one): Técnica concedida como exceção ao pré-requisito Pelting Hail Style, Técnica concedida como exceção ao pré-requisito Rushing Avalanche Style

Marcador de lista (ornamento) Kata (choose one): Striking as Air, Striking as Water

Flickering Flame Skirmisher (School Ability): After performing an Attack action, you may change your stance. If you do, increase the TN of Attack checks by creatures of silhouette 3 or larger targeting you by your school rank until the start of your next turn.

Starting Outfit: Traveling clothes, ashigaru armor, daishō (katana and wakizashi), yari (spear) or yumi (bow) and quiver of arrows, knife, traveling pack, finger of jade.