Hiruma Scout School
Resumo
- Anéis
+1 Air
+1 Water- Honra
- 35
- Perícias iniciais
- escolha 5 +1 Fitness, +1 Martial Arts [Melee], +1 Martial Arts [Ranged], +1 Skulduggery, +1 Survival, +1 Tactics, +1 Theology
- Técnicas disponíveis
- Kata Ritual Shūji
- Técnicas iniciais
- escolha 1: Pelting Hail Style, Rushing Avalanche Style
- escolha 1: Striking as Air, Striking as Water
- Equipamento inicial
Traveling clothes, ashigaru armor, daishō (katana and wakizashi), yari (spear) or yumi (bow) and quiver of arrows, knife, traveling pack, finger of jade.
Habilidade de escola
Flickering Flame Skirmisher
After performing an Attack action, you may change your stance. If you do, increase the TN of Attack checks by creatures of silhouette 3 or larger targeting you by your school rank until the start of your next turn.
Currículo
Rank 1
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Martial Skills | Grupo de perícias | ||
| Medicine | Perícia | ||
| Survival | Perícia | ||
| Theology | Perícia | ||
| Rank 1 Kata | Grupo de técnicas | ||
| Threshold Barrier | Técnica | ||
| Slippery Maneuvers | Técnica |
Rank 2
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Trade Skills | Grupo de perícias | ||
| Martial Arts [Unarmed] | Perícia | ||
| Martial Arts [Ranged] | Perícia | ||
| Smithing | Perícia | ||
| Rank 1–2 Water Shūji | Grupo de técnicas | ||
| Skulk | Técnica | ||
| Lord Hida's Grip | Técnica |
Rank 3
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Martial Skills | Grupo de perícias | ||
| Command | Perícia | ||
| Skulduggery | Perícia | ||
| Survival | Perícia | ||
| Rank 1–3 Kata | Grupo de técnicas | ||
| Deadly Sting | Técnica | ||
| Touchstone of Courage | Técnica |
Rank 4
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Scholar Skills | Grupo de perícias | ||
| Command | Perícia | ||
| Martial Arts [Ranged] | Perícia | ||
| Tactics | Perícia | ||
| Rank 1–4 Air Shūji | Grupo de técnicas | ||
| Noxious Cloud | Técnica | ||
| Crashing Wave Style | Técnica |
Rank 5
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Martial Skills | Grupo de perícias | ||
| Command | Perícia | ||
| Smithing | Perícia | ||
| Survival | Perícia | ||
| Rank 1–5 Kata | Grupo de técnicas | ||
| Rouse the Soul | Técnica | ||
| Silencing Stroke | Técnica |
acesso em exceção aos pré-requisitos. Custo em XP pela regra geral de avanço (não está na tabela).
Habilidade de maestria (rank 6)
Slayer’s Slash
Increase the severity of critical strikes you inflict on targets of silhouette 3 or larger by your ranks in Survival.
Descrição
The Shadowlands never sleep and neither can those who watch them. Scouting the Shadowlands is a dangerous task and one that requires intense preparation. The Hiruma saw their lands swallowed by the forces of demons, and they will die before seeing more of the Empire lost beneath their shadow. Trained to observe and get out, only striking when the reward exceeds the risk, samurai of the Hiruma School are about patience and endurance above all. They are masters of survival and mobility. When a Hiruma Scout is rotated out to serve within the borders of the Empire, their haunted look and wary demeanor marks them as a veteran.
Texto do livro
Core Rulebook · Chapter 2: Creating a Character › Part II: Role and School › 3. What is your character’s school,and what roles doesthat school fall into? › Hiruma Scout School [Bushi, Shinobi] · p. 58
Mostrar o texto como impresso
The Shadowlands never sleep and neither can those who watch them. Scouting the Shadowlands is a dangerous task and one that requires intense preparation. The Hiruma saw their lands swallowed by the forces of demons, and they will die before seeing more of the Empire lost beneath their shadow. Trained to observe and get out, only striking when the reward exceeds the risk, samurai of the Hiruma School are about patience and endurance above all. They are masters of survival and mobility. When a Hiruma Scout is rotated out to serve within the borders of the Empire, their haunted look and wary demeanor marks them as a veteran.
Rings: +1 Air, +1 Water
Starting Skills (choose five): +1 Fitness, +1 Martial Arts [Melee], +1 Martial Arts [Ranged], +1 Skulduggery, +1 Survival, +1 Tactics, +1 Theology
Honor: 35
Techniques Available: Kata (), Rituals (), Shūji ()
Starting Techniques:
Kata (choose one): Pelting Hail Style, Rushing Avalanche Style
Kata (choose one): Striking as Air, Striking as Water
Flickering Flame Skirmisher (School Ability): After performing an Attack action, you may change your stance. If you do, increase the TN of Attack checks by creatures of silhouette 3 or larger targeting you by your school rank until the start of your next turn.
Starting Outfit: Traveling clothes, ashigaru armor, daishō (katana and wakizashi), yari (spear) or yumi (bow) and quiver of arrows, knife, traveling pack, finger of jade.
