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Kitsune Impersonator Tradition

Papéis CourtierShugenja

Resumo

Anéis
Air+1 Air Fire+1 Fire
Honra
30
Perícias iniciais
escolha 3 +1 Courtesy, +1 Games, +1 Performance, +1 Martial Arts [Unarmed], +1 Survival, +1 Theology
Técnicas disponíveis
Invocation Invocation Ritual Ritual Shūji Shūji
Técnicas iniciais
Equipamento inicial

Take the starting outfit of any one other school, as appropriate to your false identity.

Particularidades

Desvantagem

False Identity (see page 247)

Habilidade de escola

Fox Spirit

Your true form is that of a large fox with up to eight tails if you are a full-blooded kitsune, or a human with certain vulpine traits if you possess human ancestry as well.

As a Scheme and Support action, you may transform between your human and true forms, or into another silhouette 1 or 2 natural creature at the GM’s discretion (you cannot mimic specific individuals). Observers with vigilance lower than or equal to your school rank plus your ranks in Performance do not detect any flaws in your façade. However, certain key features persist across all of your forms. If you become Compromised, your disguise slips, subtly revealing your true tails, ears, feet, or shadow.

Currículo

Rank 1

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Martial SkillsGrupo de perícias
PerformancePerícia
SurvivalPerícia
TheologyPerícia
Rank 1 Air InvocationsGrupo de técnicasInvocation
Fanning the FlamesTécnicaShūjiTécnica concedida como exceção ao pré-requisito
All in JestTécnicaShūji

Rank 2

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Social SkillsGrupo de perícias
SkulduggeryPerícia
SurvivalPerícia
TheologyPerícia
Rank 1–2 Air ShūjiGrupo de técnicasShūji
Dazzling PerformanceTécnicaInvocationTécnica concedida como exceção ao pré-requisito
False Realm of the Fox SpiritsTécnicaInvocationTécnica concedida como exceção ao pré-requisito

Rank 3

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Artisan SkillsGrupo de perícias
CulturePerícia
MeditationPerícia
TheologyPerícia
Rank 1–3 Air InvocationsGrupo de técnicasInvocation
Crashing Wave StyleTécnicaKataTécnica concedida como exceção ao pré-requisito
Regal BearingTécnicaShūjiTécnica concedida como exceção ao pré-requisito

Rank 4

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Social SkillsGrupo de perícias
MeditationPerícia
SentimentPerícia
SkulduggeryPerícia
Rank 1–4 Air ShūjiGrupo de técnicasShūji
Disappearing World StyleTécnicaKataTécnica concedida como exceção ao pré-requisito
BravadoTécnicaShūji

Rank 5

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Scholar SkillsGrupo de perícias
Martial Arts [Unarmed]Perícia
MeditationPerícia
SurvivalPerícia
Rank 1–5 Air InvocationsGrupo de técnicasInvocation
Soul SunderTécnicaKataTécnica concedida como exceção ao pré-requisito
Buoyant ArrivalTécnicaShūji

Técnica concedida como exceção ao pré-requisito acesso em exceção aos pré-requisitos. Custo em XP pela regra geral de avanço (não está na tabela).

Habilidade de maestria (rank 6)

Ninth Tail Ascension

Your true form now has nine tails. While you are in your true form, your supernatural resistance and physical resistance each increase by 2, and when you make a skill check, you may alter the result of one die containing Success to a result containing Explosive Success. While you are in your true form, your Attack action checks gain the following new opportunity:

Opportunity Opportunity: After resolving this action, if your target is Incapacitated or Unconscious, you devour or banish their body or soul, instantly killing them.

Descrição

Kitsune are fox spirits from Chikushō-dō, the Realm of Animals. On rare occasions, one of these tricksters chooses to remain in the Realm of Mortals and live as a human. These kitsune may marry or fall in love with a human, and any descendants of such a union favor their spiritual heritage to a greater or lesser degree. While in human form, kitsune often appear radiantly beautiful or youthful and handsome. They generally can’t avoid an attitude of good humor, and they tend to be inquisitive, even to a point considered rude and prying by most. More potentially revealing than their behavior are their tails, which sometimes reappear even in their illusory human guise. Kitsune gain additional tails throughout their lives, and the oldest and most powerful kitsune have nine tails.

Texto do livro

Emerald Empire · Chapter 7: New Player Options › New Answers for the Game of Twenty Questions › Kitsune Impersonator Tradition · p. 239

Mostrar o texto como impresso

Kitsune are fox spirits from Chikushō-dō, the Realm of Animals. On rare occasions, one of these tricksters chooses to remain in the Realm of Mortals and live as a human. These kitsune may marry or fall in love with a human, and any descendants of such a union favor their spiritual heritage to a greater or lesser degree. While in human form, kitsune often appear radiantly beautiful or youthful and handsome. They generally can’t avoid an attitude of good humor, and they tend to be inquisitive, even to a point considered rude and prying by most. More potentially revealing than their behavior are their tails, which sometimes reappear even in their illusory human guise. Kitsune gain additional tails throughout their lives, and the oldest and most powerful kitsune have nine tails.

Rings: +1 Air, +1 Fire

Starting Skills (choose three): +1 Courtesy, +1 Games, +1 Performance, +1 Martial Arts [Unarmed], +1 Survival, +1 Theology

Honor: 30

Techniques Available: Invocations (Invocation), Rituals (Ritual), Shūji (Shūji)

Disadvantage: False Identity (see page 247)

Starting Techniques:

Marcador de lista (ornamento) Invocations: Nature’s Touch, Token of Memory

Marcador de lista (ornamento) Ritual: Commune with the Spirits

Fox Spirit (School Ability): Your true form is that of a large fox with up to eight tails if you are a full-blooded kitsune, or a human with certain vulpine traits if you possess human ancestry as well.

As a Scheme and Support action, you may transform between your human and true forms, or into another silhouette 1 or 2 natural creature at the GM’s discretion (you cannot mimic specific individuals). Observers with vigilance lower than or equal to your school rank plus your ranks in Performance do not detect any flaws in your façade. However, certain key features persist across all of your forms. If you become Compromised, your disguise slips, subtly revealing your true tails, ears, feet, or shadow.

Starting Outfit: Take the starting outfit of any one other school, as appropriate to your false identity.