Kitsune Impersonator Tradition
Resumo
- Anéis
+1 Air
+1 Fire- Honra
- 30
- Perícias iniciais
- escolha 3 +1 Courtesy, +1 Games, +1 Performance, +1 Martial Arts [Unarmed], +1 Survival, +1 Theology
- Técnicas disponíveis
- Invocation Ritual Shūji
- Técnicas iniciais
- todas: Nature’s Touch, Token of Memory
- todas: Commune with the Spirits
- Equipamento inicial
Take the starting outfit of any one other school, as appropriate to your false identity.
Particularidades
- Desvantagem
False Identity (see page 247)
Habilidade de escola
Fox Spirit
Your true form is that of a large fox with up to eight tails if you are a full-blooded kitsune, or a human with certain vulpine traits if you possess human ancestry as well.
As a Scheme and Support action, you may transform between your human and true forms, or into another silhouette 1 or 2 natural creature at the GM’s discretion (you cannot mimic specific individuals). Observers with vigilance lower than or equal to your school rank plus your ranks in Performance do not detect any flaws in your façade. However, certain key features persist across all of your forms. If you become Compromised, your disguise slips, subtly revealing your true tails, ears, feet, or shadow.
Currículo
Rank 1
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Martial Skills | Grupo de perícias | ||
| Performance | Perícia | ||
| Survival | Perícia | ||
| Theology | Perícia | ||
| Rank 1 Air Invocations | Grupo de técnicas | ||
| Fanning the Flames | Técnica | ||
| All in Jest | Técnica |
Rank 2
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Social Skills | Grupo de perícias | ||
| Skulduggery | Perícia | ||
| Survival | Perícia | ||
| Theology | Perícia | ||
| Rank 1–2 Air Shūji | Grupo de técnicas | ||
| Dazzling Performance | Técnica | ||
| False Realm of the Fox Spirits | Técnica |
Rank 3
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Artisan Skills | Grupo de perícias | ||
| Culture | Perícia | ||
| Meditation | Perícia | ||
| Theology | Perícia | ||
| Rank 1–3 Air Invocations | Grupo de técnicas | ||
| Crashing Wave Style | Técnica | ||
| Regal Bearing | Técnica |
Rank 4
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Social Skills | Grupo de perícias | ||
| Meditation | Perícia | ||
| Sentiment | Perícia | ||
| Skulduggery | Perícia | ||
| Rank 1–4 Air Shūji | Grupo de técnicas | ||
| Disappearing World Style | Técnica | ||
| Bravado | Técnica |
Rank 5
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Scholar Skills | Grupo de perícias | ||
| Martial Arts [Unarmed] | Perícia | ||
| Meditation | Perícia | ||
| Survival | Perícia | ||
| Rank 1–5 Air Invocations | Grupo de técnicas | ||
| Soul Sunder | Técnica | ||
| Buoyant Arrival | Técnica |
acesso em exceção aos pré-requisitos. Custo em XP pela regra geral de avanço (não está na tabela).
Habilidade de maestria (rank 6)
Ninth Tail Ascension
Your true form now has nine tails. While you are in your true form, your supernatural resistance and physical resistance each increase by 2, and when you make a skill check, you may alter the result of one die containing to a result containing . While you are in your true form, your Attack action checks gain the following new opportunity:
: After resolving this action, if your target is Incapacitated or Unconscious, you devour or banish their body or soul, instantly killing them.
Descrição
Kitsune are fox spirits from Chikushō-dō, the Realm of Animals. On rare occasions, one of these tricksters chooses to remain in the Realm of Mortals and live as a human. These kitsune may marry or fall in love with a human, and any descendants of such a union favor their spiritual heritage to a greater or lesser degree. While in human form, kitsune often appear radiantly beautiful or youthful and handsome. They generally can’t avoid an attitude of good humor, and they tend to be inquisitive, even to a point considered rude and prying by most. More potentially revealing than their behavior are their tails, which sometimes reappear even in their illusory human guise. Kitsune gain additional tails throughout their lives, and the oldest and most powerful kitsune have nine tails.
Texto do livro
Emerald Empire · Chapter 7: New Player Options › New Answers for the Game of Twenty Questions › Kitsune Impersonator Tradition · p. 239
Mostrar o texto como impresso
Kitsune are fox spirits from Chikushō-dō, the Realm of Animals. On rare occasions, one of these tricksters chooses to remain in the Realm of Mortals and live as a human. These kitsune may marry or fall in love with a human, and any descendants of such a union favor their spiritual heritage to a greater or lesser degree. While in human form, kitsune often appear radiantly beautiful or youthful and handsome. They generally can’t avoid an attitude of good humor, and they tend to be inquisitive, even to a point considered rude and prying by most. More potentially revealing than their behavior are their tails, which sometimes reappear even in their illusory human guise. Kitsune gain additional tails throughout their lives, and the oldest and most powerful kitsune have nine tails.
Rings: +1 Air, +1 Fire
Starting Skills (choose three): +1 Courtesy, +1 Games, +1 Performance, +1 Martial Arts [Unarmed], +1 Survival, +1 Theology
Honor: 30
Techniques Available: Invocations (), Rituals (), Shūji ()
Disadvantage: False Identity (see page 247)
Starting Techniques:
Invocations: Nature’s Touch, Token of Memory
Ritual: Commune with the Spirits
Fox Spirit (School Ability): Your true form is that of a large fox with up to eight tails if you are a full-blooded kitsune, or a human with certain vulpine traits if you possess human ancestry as well.
As a Scheme and Support action, you may transform between your human and true forms, or into another silhouette 1 or 2 natural creature at the GM’s discretion (you cannot mimic specific individuals). Observers with vigilance lower than or equal to your school rank plus your ranks in Performance do not detect any flaws in your façade. However, certain key features persist across all of your forms. If you become Compromised, your disguise slips, subtly revealing your true tails, ears, feet, or shadow.
Starting Outfit: Take the starting outfit of any one other school, as appropriate to your false identity.
