Ide Messenger School
Resumo
- Anéis
+1 Earth
+1 Void- Honra
- 50
- Perícias iniciais
- escolha 5 +1 Courtesy, +1 Fitness, +1 Government, +1 Martial Arts [Ranged], +1 Performance, +1 Sentiment, +1 Survival
- Técnicas disponíveis
- Kata Ritual Shūji
- Técnicas iniciais
- todas: Lady Shinjo’s Speed
- escolha 1: Courtier’s Resolve, Honest Assessment
- Equipamento inicial
Traveling clothes, wakizashi (short sword), yumi (bow) and quiver of arrows, satchel of messages, calligraphy set, knife, Unicorn warhorse (see page 327 of the core rulebook), traveling pack.
Habilidade de escola
Sympathetic Bearing
After you make a check for Initiative (or enter the scene, for a narrative scene), you may choose another character in the scene. That character removes strife equal to your school rank, and you reduce the TN of your next Social skill check targeting that character by 2.
Currículo
Rank 1
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Social Skills | Grupo de perícias | ||
| Composition | Perícia | ||
| Fitness | Perícia | ||
| Survival | Perícia | ||
| Rank 1 Earth Shūji | Grupo de técnicas | ||
| Beseech Shinjo's Empathy | Técnica | ||
| Swift Scouting | Técnica |
Rank 2
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Trade Skills | Grupo de perícias | ||
| Martial Arts [Melee] | Perícia | ||
| Performance | Perícia | ||
| Sentiment | Perícia | ||
| Rank 1–2 Water Shūji | Grupo de técnicas | ||
| Call the Wild | Técnica | ||
| Beseech Doji's Wisdom | Técnica |
Rank 3
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Artisan Skills | Grupo de perícias | ||
| Courtesy | Perícia | ||
| Performance | Perícia | ||
| Survival | Perícia | ||
| Rank 1–3 Rituals | Grupo de técnicas | ||
| Regal Bearing | Técnica | ||
| Rallying Cry | Técnica |
Rank 4
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Scholar Skills | Grupo de perícias | ||
| Command | Perícia | ||
| Composition | Perícia | ||
| Martial Arts [Ranged] | Perícia | ||
| Rank 1–4 Void Shūji | Grupo de técnicas | ||
| Rouse the Soul | Técnica | ||
| Vanish in the Shadows | Técnica |
Rank 5
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Social Skills | Grupo de perícias | ||
| Culture | Perícia | ||
| Fitness | Perícia | ||
| Survival | Perícia | ||
| Rank 1–5 Air Shūji | Grupo de técnicas | ||
| Buoyant Arrival | Técnica | ||
| Striking as Void | Técnica |
acesso em exceção aos pré-requisitos. Custo em XP pela regra geral de avanço (não está na tabela).
Habilidade de maestria (rank 6)
The Herd Flourishes Together
When you make a Social skill check, you may spend as follows:
: Choose another character’s social objective that you know. You may transfer any number of momentum points you have accrued to the completion of their objective. After that character completes their objective, you gain the Support of [That Character's Group] advantage (see page 110 of the core rulebook) if you do not have it already.
Descrição
Ide Messengers call upon the powerful steeds of the Unicorn Clan to allow them to traverse the Emerald Empire (and often beyond) with information useful to their clan. They do more than simply carry messages, however. They carefully interpret these messages so as to ensure that information can convey multiple layers of meaning for both originator and recipient. The grace and subtlety these diplomats display is legendary, as the Messengers use their travels to gather information useful for the Unicorn in both courts and battlefields.
Texto do livro
Fields of Victory · Chapter 2 : Defenders of the Empire › New Schools · p. 78
Mostrar o texto como impresso
Ide Messengers call upon the powerful steeds of the Unicorn Clan to allow them to traverse the Emerald Empire (and often beyond) with information useful to their clan. They do more than simply carry messages, however. They carefully interpret these messages so as to ensure that information can convey multiple layers of meaning for both originator and recipient. The grace and subtlety these diplomats display is legendary, as the Messengers use their travels to gather information useful for the Unicorn in both courts and battlefields.
Rings: +1 Earth, +1 Void
Starting Skills (choose five): +1 Courtesy, +1 Fitness, +1 Government, +1 Martial Arts [Ranged], +1 Performance, +1 Sentiment, +1 Survival
Honor: 50
Techniques Available: Kata (), Rituals (), Shūji ()
Starting Techniques:
Shūji: Lady Shinjo’s Speed
Shūji (choose one): Courtier’s Resolve, Honest Assessment
Sympathetic Bearing (School Ability): After you make a check for Initiative (or enter the scene, for a narrative scene), you may choose another character in the scene. That character removes strife equal to your school rank, and you reduce the TN of your next Social skill check targeting that character by 2.
Starting Outfit: Traveling clothes, wakizashi (short sword), yumi (bow) and quiver of arrows, satchel of messages, calligraphy set, knife, Unicorn warhorse (see page 327 of the core rulebook), traveling pack.
