Beseech Shinjo’s Empathy
WaterDescrição
Shinjo’s innate connection to the wilds of the world is carried on by many of her descendants. On their long journey across the wider world and back to Rokugan, Shinjo’s heirs have kept her wisdom alive
and flourishing as they raise and train animals from hounds and hunting hawks to mighty Utaku steeds. Their techniques have even been adopted by some stablemasters of other Great Clans after their return to Rokugan.
Regras
- Ativação
Once per session as a downtime activity or Support action, you may make a Survival (Water) check targeting a friendly animal at range 0–1. The TN is equal to the conflict rank of the animal. If this is an animal you are bonded with (see page 111 of the core rulebook), reduce the TN of the check by 2 (to a minimum of 1).
- Efeitos
If you succeed, your target removes 3 fatigue, plus 1 additional fatigue per bonus success on the check.
Novas oportunidades
- : You and the target each remove 1 strife per bonus success.
- : If you succeed, your target removes additional fatigue equal to your ranks in Medicine.
- : Remove the Bleeding condition from the target.
- : Remove the Lightly Wounded condition from the target, or reduce the Severely Wounded condition to the Lightly Wounded condition.
- : If you succeed, remove the Dying condition from the target.
- +: Choose one additional friendly animal of the same conflict rank or lower in range as a target per spent this way.
Texto do livro
Fields of Victory · Chapter 2 : Defenders of the Empire › New Techniques › Rituals · p. 97 p. 98
Mostrar o texto como impresso
Shinjo’s innate connection to the wilds of the world is carried on by many of her descendants. On their long journey across the wider world and back to Rokugan, Shinjo’s heirs have kept her wisdom alive
and flourishing as they raise and train animals from hounds and hunting hawks to mighty Utaku steeds. Their techniques have even been adopted by some stablemasters of other Great Clans after their return to Rokugan.
Activation: Once per session as a downtime activity or Support action, you may make a Survival (Water) check targeting a friendly animal at range 0–1. The TN is equal to the conflict rank of the animal. If this is an animal you are bonded with (see page 111 of the core rulebook), reduce the TN of the check by 2 (to a minimum of 1).
Effects: If you succeed, your target removes 3 fatigue, plus 1 additional fatigue per bonus success on the check.
New Opportunities
: You and the target each remove 1 strife per bonus success.
: If you succeed, your target removes additional fatigue equal to your ranks in Medicine.
: Remove the Bleeding condition from the target.
: Remove the Lightly Wounded condition from the target, or reduce the Severely Wounded condition to the Lightly Wounded condition.
: If you succeed, remove the Dying condition from the target.
+: Choose one additional friendly animal of the same conflict rank or lower in range as a target per spent this way.
