The Wandering Blade
Resumo
- Anéis
+1 Earth +1 outro anel à escolha- Honra
- 35
- Perícias iniciais
- escolha 5 Fitness, Martial Arts [Melee], Martial Arts [Ranged], Martial Arts [Unarmed], Meditation, Performance, Smithing
- Técnicas disponíveis
- Kata Ritual Shūji
- Técnicas iniciais
- escolha 1: Striking as Air, Striking as Earth, Striking as Water, Striking as Fire
- todas: Wanderer's Resolve
- Equipamento inicial
Traveling clothes, any one weapon of your signature weapon category of rarity 8 or lower (with GM approval), any two items of rarity 4 or lower, and one trinket (see page 219).
Habilidade de escola
Signature Weapon
Choose a signature weapon category (or unarmed) with GM approval. When using a weapon from this category for an Attack action or Performance check, roll one additional skill die. Additionally, when making such a check you may suffer fatigue up to your school rank to alter that many results of your kept dice to results.
Currículo
Rank 1
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Martial Skills | Grupo de perícias | ||
| Commerce | Perícia | ||
| Medicine | Perícia | ||
| Sentiment | Perícia | ||
| Rank 1 Kata | Grupo de técnicas | ||
| Bellow of Resolve | Técnica | ||
| Tactical Assessment | Técnica |
Rank 2
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Martial Skills | Grupo de perícias | ||
| Courtesy | Perícia | ||
| Smithing | Perícia | ||
| Survival | Perícia | ||
| Rank 1–2 Kata | Grupo de técnicas | ||
| Rushing Ox Style | Técnica | ||
| Wayfarer’s Path | Técnica |
Rank 3
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Trade Skills | Grupo de perícias | ||
| Command | Perícia | ||
| Culture | Perícia | ||
| Meditation | Perícia | ||
| Rank 1–3 Kata | Grupo de técnicas | ||
| Iron in the Mountains Style | Técnica | ||
| Tonight, I Am Your Opponent | Técnica |
Rank 4
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Martial Skills | Grupo de perícias | ||
| Games | Perícia | ||
| Performance | Perícia | ||
| Seafaring | Perícia | ||
| Rank 1–4 Kata | Grupo de técnicas | ||
| Bravado | Técnica | ||
| Void’s Embrace Style | Técnica |
Rank 5
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Martial Skills | Grupo de perícias | ||
| Command | Perícia | ||
| Courtesy | Perícia | ||
| Sentiment | Perícia | ||
| Rank 1–5 Kata | Grupo de técnicas | ||
| Bond of Heroes | Técnica | ||
| Roar of Encouragement | Técnica |
acesso em exceção aos pré-requisitos. Custo em XP pela regra geral de avanço (não está na tabela).
Habilidade de maestria (rank 6)
Unseen Blade
When you perform an Attack action, you may spend as follows: +: Chose a character in range of the weapon you used with vigilance lower than your original target. If you succeed, that character suffers physical damage equal to your weapon’s base damage plus your ranks in Fitness.
Descrição
The rônn's path is a difficult one; each day is a struggle for survival. For some, the road becomes their mantra. They walk the way of the gleaming blade, the glint of the arrow, the approach of steady resolve. These warriors have honed their skill in their preferred style and have become adept at protecting what they have, for fate has seen fit to bestow them very little but their weapon and their ferocity in battle. While wielding their signature weapon, the power and skill of these fearsome combatants rival the training of even the samurai of the Great Clans.
Texto do livro
Path of Waves – The Essential Guide to Rōnin · Chapter 2: Creating a Character › Part II: Role and School › 3. What is Your character’s school, and what are its associated roles? › The Wandering Blade [Bushi] · p. 48
Mostrar o texto como impresso
The rônn's path is a difficult one; each day is a struggle for survival. For some, the road becomes their mantra. They walk the way of the gleaming blade, the glint of the arrow, the approach of steady resolve. These warriors have honed their skill in their preferred style and have become adept at protecting what they have, for fate has seen fit to bestow them very little but their weapon and their ferocity in battle. While wielding their signature weapon, the power and skill of these fearsome combatants rival the training of even the samurai of the Great Clans.
Rings: +1 Earth, +1 any other ring
Starting Skills (choose five): Fitness, Martial Arts [Melee], Martial Arts [Ranged], Martial Arts [Unarmed], Meditation, Performance, Smithing
Honor: 35
Techniques Available: Kata (), Rituals (), Shūji ()
Starting Techniques:
Kata (choose one): Striking as Air, Striking as Earth, Striking as Water, Striking as Fire
Shūji: Wanderer's Resolve
Signature Weapon (School Ability): Choose a signature weapon category (or unarmed) with GM approval. When using a weapon from this category for an Attack action or Performance check, roll one additional skill die. Additionally, when making such a check you may suffer fatigue up to your school rank to alter that many results of your kept dice to results.
Starting Outfit: Traveling clothes, any one weapon of your signature weapon category of rarity 8 or lower (with GM approval), any two items of rarity 4 or lower, and one trinket (see page 219).
