Beseech Hida’s Might
FireDescrição
Contests of strength were a favorite of the Kami Hida, and even today, spiritualists in Rokugan call upon his blessing when sanctifying an area for ritualized battle. Whether the arena is a circle for sumai or a parting of the battle lines for a field duel, it is important that it be properly respected as a place for champions to take up arms.
Regras
- Ativação
Once per game session as a downtime activity or Support action, you may make a TN 2 Meditation (Fire) check targeting an area encompassing 3 range bands around yourself.
- Efeitos
If you succeed, this area becomes an arena. When a character makes a Martial Arts check in the arena during the event and does not gain strife from the check, that character reduces the TN of their next check by 1 (to a minimum of 1). This effect persists until the end of the next scene.
Novas oportunidades
- : If you succeed, the arena gains the Hallowed (Fire) terrain quality until the end of the scene.
- +: If you succeed, increase the Endurance and Composure of each character fighting a duel in the arena by 1 per spent this way.
- +: Reduce the TN of checks to remove the Bleeding and Dying conditions from characters within the arena by 1 per spent this way (to a minimum of 1).
Texto do livro
Fields of Victory · Chapter 2 : Defenders of the Empire › New Techniques › Rituals · p. 97
Mostrar o texto como impresso
Contests of strength were a favorite of the Kami Hida, and even today, spiritualists in Rokugan call upon his blessing when sanctifying an area for ritualized battle. Whether the arena is a circle for sumai or a parting of the battle lines for a field duel, it is important that it be properly respected as a place for champions to take up arms.
Activation: Once per game session as a downtime activity or Support action, you may make a TN 2 Meditation (Fire) check targeting an area encompassing 3 range bands around yourself.
Effects: If you succeed, this area becomes an arena. When a character makes a Martial Arts check in the arena during the event and does not gain strife from the check, that character reduces the TN of their next check by 1 (to a minimum of 1). This effect persists until the end of the next scene.
New Opportunities
: If you succeed, the arena gains the Hallowed (Fire) terrain quality until the end of the scene.
+: If you succeed, increase the Endurance and Composure of each character fighting a duel in the arena by 1 per spent this way.
+: Reduce the TN of checks to remove the Bleeding and Dying conditions from characters within the arena by 1 per spent this way (to a minimum of 1).
