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Soshi Illusionist School

Papéis ShugenjaCourtierShinobiClã ScorpionFamília Soshi
Core p. 80

Resumo

Anéis
Air+1 Air Water+1 Water
Honra
30
Perícias iniciais
escolha 3 +1 Courtesy, +1 Fitness, +1 Games, +1 Performance, +1 Skulduggery, +1 Theology
Técnicas disponíveis
Invocation Invocation Ritual Ritual Shūji Shūji
Técnicas iniciais
Equipamento inicial

Sanctified robes, inconspicuous garb, wakizashi (short sword), knife, scroll satchel, traveling pack.

Habilidade de escola

The Kami’s Whisper

While you are performing an invocation technique or channeling, characters with a vigilance lower than or equal to your school rank plus one cannot detect any physical sign that you are in the act of invoking the spirits. They can still observe effects of the invocation, however.

Increase the TN of Theology checks to detect or study your supernatural activities by your school rank.

Currículo

Rank 1

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Trade SkillsGrupo de perícias
CourtesyPerícia
FitnessPerícia
TheologyPerícia
Rank 1 Air InvocationsGrupo de técnicasInvocation
Mask of WindTécnicaInvocationTécnica concedida como exceção ao pré-requisito
SkulkTécnicaNinjutsuTécnica concedida como exceção ao pré-requisito

Rank 2

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Social SkillsGrupo de perícias
MedicinePerícia
SentimentPerícia
TheologyPerícia
Rank 1–2 Water InvocationsGrupo de técnicasInvocation
Vapor of NightmaresTécnicaInvocationTécnica concedida como exceção ao pré-requisito
Lord Bayushi’s WhispersTécnicaShūji

Rank 3

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Scholar SkillsGrupo de perícias
GamesPerícia
CourtesyPerícia
SkulduggeryPerícia
Rank 1–3 Air InvocationsGrupo de técnicasInvocation
False Realm of the Fox SpiritsTécnicaInvocationTécnica concedida como exceção ao pré-requisito
Noxious CloudTécnicaNinjutsuTécnica concedida como exceção ao pré-requisito

Rank 4

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Martial SkillsGrupo de perícias
PerformancePerícia
SentimentPerícia
TheologyPerícia
Rank 1–4 Earth InvocationsGrupo de técnicasInvocation
Deadly StingTécnicaNinjutsuTécnica concedida como exceção ao pré-requisito
Rise, AirTécnicaInvocation

Rank 5

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Scholar SkillsGrupo de perícias
CourtesyPerícia
FitnessPerícia
SkulduggeryPerícia
Rank 1–5 Air InvocationsGrupo de técnicasInvocation
Buoyant ArrivalTécnicaShūji
Silencing StrokeTécnicaNinjutsuTécnica concedida como exceção ao pré-requisito

Técnica concedida como exceção ao pré-requisito acesso em exceção aos pré-requisitos. Custo em XP pela regra geral de avanço (não está na tabela).

Habilidade de maestria (rank 6)

World of Shadows

You may spend 1 Void point to attempt to establish that something in the scene has been an illusion all along. This could be an object, image of a person, or other illusory phenomenon you could summon with an invocation. You must make the check to summon this illusion using an invocation, with adjustments to the TN for plausibility determined by the GM. If you succeed, you reveal that the thing you chose is in fact an illusion you wove, and has been for at least a few moments. If you fail, your character clearly did not think to set up an illusion—the object is as it appears. As with all matters, the GM has final say over acceptable uses of this ability.

Descrição

The Soshi Illusionist School is the school of whispers and shadows. “Subtlety” is the illusionists’ watchword as they go about their tasks. Even their religious rituals and duties tend to be understated, though they are no less faithfully executed. When the Scorpion need spiritual aid in court, their subtle invocations and keen understanding of the kami allow them to work their prayers unseen and unheard. The Soshi Illusionists are among the most practical shugenja in the Empire, preferring discriminating and effective use of invocation over pomp and ceremony.

Texto do livro

Core Rulebook · Chapter 2: Creating a Character › Part II: Role and School › 3. What is your character’s school,and what roles doesthat school fall into? › Soshi Illusionist School[Shugenja, Courtier, Shinobi] · p. 80

Mostrar o texto como impresso

The Soshi Illusionist School is the school of whispers and shadows. “Subtlety” is the illusionists’ watchword as they go about their tasks. Even their religious rituals and duties tend to be understated, though they are no less faithfully executed. When the Scorpion need spiritual aid in court, their subtle invocations and keen understanding of the kami allow them to work their prayers unseen and unheard. The Soshi Illusionists are among the most practical shugenja in the Empire, preferring discriminating and effective use of invocation over pomp and ceremony.

Rings: +1 Air, +1 Water

Starting Skills (choose three): +1 Courtesy, +1 Fitness, +1 Games, +1 Performance, +1 Skulduggery, +1 Theology

Honor: 30

Techniques Available: Invocations (Invocation), Rituals (Ritual), Shūji (Shūji)

Starting Techniques:

Marcador de lista (ornamento) Invocations (choose three): Bō of Water, Cloak of Night, Nature’s Touch, Token of Memory

Marcador de lista (ornamento) Rituals: Commune with the Spirits

Marcador de lista (ornamento) Shūji: All in Jest

The Kami’s Whisper (School Ability): While you are performing an invocation technique or channeling, characters with a vigilance lower than or equal to your school rank plus one cannot detect any physical sign that you are in the act of invoking the spirits. They can still observe effects of the invocation, however.

Increase the TN of Theology checks to detect or study your supernatural activities by your school rank.

Starting Outfit: Sanctified robes, inconspicuous garb, wakizashi (short sword), knife, scroll satchel, traveling pack.