Soshi Illusionist School
Resumo
- Anéis
+1 Air
+1 Water- Honra
- 30
- Perícias iniciais
- escolha 3 +1 Courtesy, +1 Fitness, +1 Games, +1 Performance, +1 Skulduggery, +1 Theology
- Técnicas disponíveis
- Invocation Ritual Shūji
- Técnicas iniciais
- escolha 3: Bō of Water, Cloak of Night, Nature’s Touch, Token of Memory
- todas: Commune with the Spirits
- todas: All in Jest
- Equipamento inicial
Sanctified robes, inconspicuous garb, wakizashi (short sword), knife, scroll satchel, traveling pack.
Habilidade de escola
The Kami’s Whisper
While you are performing an invocation technique or channeling, characters with a vigilance lower than or equal to your school rank plus one cannot detect any physical sign that you are in the act of invoking the spirits. They can still observe effects of the invocation, however.
Increase the TN of Theology checks to detect or study your supernatural activities by your school rank.
Currículo
Rank 1
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Trade Skills | Grupo de perícias | ||
| Courtesy | Perícia | ||
| Fitness | Perícia | ||
| Theology | Perícia | ||
| Rank 1 Air Invocations | Grupo de técnicas | ||
| Mask of Wind | Técnica | ||
| Skulk | Técnica |
Rank 2
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Social Skills | Grupo de perícias | ||
| Medicine | Perícia | ||
| Sentiment | Perícia | ||
| Theology | Perícia | ||
| Rank 1–2 Water Invocations | Grupo de técnicas | ||
| Vapor of Nightmares | Técnica | ||
| Lord Bayushi’s Whispers | Técnica |
Rank 3
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Scholar Skills | Grupo de perícias | ||
| Games | Perícia | ||
| Courtesy | Perícia | ||
| Skulduggery | Perícia | ||
| Rank 1–3 Air Invocations | Grupo de técnicas | ||
| False Realm of the Fox Spirits | Técnica | ||
| Noxious Cloud | Técnica |
Rank 4
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Martial Skills | Grupo de perícias | ||
| Performance | Perícia | ||
| Sentiment | Perícia | ||
| Theology | Perícia | ||
| Rank 1–4 Earth Invocations | Grupo de técnicas | ||
| Deadly Sting | Técnica | ||
| Rise, Air | Técnica |
Rank 5
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Scholar Skills | Grupo de perícias | ||
| Courtesy | Perícia | ||
| Fitness | Perícia | ||
| Skulduggery | Perícia | ||
| Rank 1–5 Air Invocations | Grupo de técnicas | ||
| Buoyant Arrival | Técnica | ||
| Silencing Stroke | Técnica |
acesso em exceção aos pré-requisitos. Custo em XP pela regra geral de avanço (não está na tabela).
Habilidade de maestria (rank 6)
World of Shadows
You may spend 1 Void point to attempt to establish that something in the scene has been an illusion all along. This could be an object, image of a person, or other illusory phenomenon you could summon with an invocation. You must make the check to summon this illusion using an invocation, with adjustments to the TN for plausibility determined by the GM. If you succeed, you reveal that the thing you chose is in fact an illusion you wove, and has been for at least a few moments. If you fail, your character clearly did not think to set up an illusion—the object is as it appears. As with all matters, the GM has final say over acceptable uses of this ability.
Descrição
The Soshi Illusionist School is the school of whispers and shadows. “Subtlety” is the illusionists’ watchword as they go about their tasks. Even their religious rituals and duties tend to be understated, though they are no less faithfully executed. When the Scorpion need spiritual aid in court, their subtle invocations and keen understanding of the kami allow them to work their prayers unseen and unheard. The Soshi Illusionists are among the most practical shugenja in the Empire, preferring discriminating and effective use of invocation over pomp and ceremony.
Texto do livro
Core Rulebook · Chapter 2: Creating a Character › Part II: Role and School › 3. What is your character’s school,and what roles doesthat school fall into? › Soshi Illusionist School[Shugenja, Courtier, Shinobi] · p. 80
Mostrar o texto como impresso
The Soshi Illusionist School is the school of whispers and shadows. “Subtlety” is the illusionists’ watchword as they go about their tasks. Even their religious rituals and duties tend to be understated, though they are no less faithfully executed. When the Scorpion need spiritual aid in court, their subtle invocations and keen understanding of the kami allow them to work their prayers unseen and unheard. The Soshi Illusionists are among the most practical shugenja in the Empire, preferring discriminating and effective use of invocation over pomp and ceremony.
Rings: +1 Air, +1 Water
Starting Skills (choose three): +1 Courtesy, +1 Fitness, +1 Games, +1 Performance, +1 Skulduggery, +1 Theology
Honor: 30
Techniques Available: Invocations (), Rituals (), Shūji ()
Starting Techniques:
Invocations (choose three): Bō of Water, Cloak of Night, Nature’s Touch, Token of Memory
Rituals: Commune with the Spirits
Shūji: All in Jest
The Kami’s Whisper (School Ability): While you are performing an invocation technique or channeling, characters with a vigilance lower than or equal to your school rank plus one cannot detect any physical sign that you are in the act of invoking the spirits. They can still observe effects of the invocation, however.
Increase the TN of Theology checks to detect or study your supernatural activities by your school rank.
Starting Outfit: Sanctified robes, inconspicuous garb, wakizashi (short sword), knife, scroll satchel, traveling pack.
