Daidoji Harrier School
Resumo
- Anéis
+1 Air
+1 Fire- Honra
- 40
- Perícias iniciais
- escolha 5 +1 Culture, +1 Fitness, +1 Martial Arts [Melee], +1 Martial Arts [Ranged], +1 Medicine, +1 Sentiment, +1 Skulduggery
- Técnicas disponíveis
- Kata Ritual Shūji
- Técnicas iniciais
- escolha 1: Soaring Slice, Striking as Air
- todas: Skulk
- Equipamento inicial
Traveling clothes, common clothes, daishō (katana and wakizashi), any one weapon of rarity 6 or lower, knife, traveling pack.
Habilidade de escola
Explosive Arrival
After you perform an Attack action against a target who is Dazed or unaware of your presence, that target receives strife equal to your school rank. If your target is an enemy leader’s cohort in a mass battle, the enemy army also receives that much panic.
Currículo
Rank 1
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Trade Skills | Grupo de perícias | ||
| Fitness | Perícia | ||
| Martial Arts [Melee] | Perícia | ||
| Martial Arts [Ranged] | Perícia | ||
| Rank 1 Kata | Grupo de técnicas | ||
| Clouds Parted by Steel | Técnica | ||
| Swift Scouting | Técnica |
Rank 2
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Martial Skills | Grupo de perícias | ||
| Government | Perícia | ||
| Medicine | Perícia | ||
| Skulduggery | Perícia | ||
| Rank 1–2 Kata | Grupo de técnicas | ||
| The Patient Viper | Técnica | ||
| Employ Terrible Thunder | Técnica |
Rank 3
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Scholar Skills | Grupo de perícias | ||
| Labor | Perícia | ||
| Martial Arts [Melee] | Perícia | ||
| Tactics | Perícia | ||
| Rank 1–3 Air Shūji | Grupo de técnicas | ||
| Imbue Outburst | Técnica | ||
| Vanish in the Shadows | Técnica |
Rank 4
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Trade Skills | Grupo de perícias | ||
| Martial Arts [Ranged] | Perícia | ||
| Medicine | Perícia | ||
| Sentiment | Perícia | ||
| Rank 1–4 Kata | Grupo de técnicas | ||
| Wreak Havoc | Técnica | ||
| Beseech Bayushi's Absolution | Técnica |
Rank 5
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Martial Skills | Grupo de perícias | ||
| Courtesy | Perícia | ||
| Medicine | Perícia | ||
| Survival | Perícia | ||
| Rank 1–5 Fire Shūji | Grupo de técnicas | ||
| Pin the Fan | Técnica | ||
| Silencing Stroke | Técnica |
acesso em exceção aos pré-requisitos. Custo em XP pela regra geral de avanço (não está na tabela).
Habilidade de maestria (rank 6)
Descrição
Rumors have long run of Daidoji battlefield agents who gather intelligence and disrupt enemy supply lines. Yet under the leadership of the most recent Daidoji daimyō, the Harrier corps has become far more effective at ending conflicts before they begin. Through sabotage, assassination, and forgery—tactics many would find dishonorable—a single harrier might negate tens, if not hundreds, of enemy warriors and ensure the Crane Clan is well defended. Often the only sign a harrier is present is the sound of thunder and the smoke of a collapsed bridge or fallen fortification.
Texto do livro
Fields of Victory · Chapter 2 : Defenders of the Empire › New Schools · p. 74
Mostrar o texto como impresso
Rumors have long run of Daidoji battlefield agents who gather intelligence and disrupt enemy supply lines. Yet under the leadership of the most recent Daidoji daimyō, the Harrier corps has become far more effective at ending conflicts before they begin. Through sabotage, assassination, and forgery—tactics many would find dishonorable—a single harrier might negate tens, if not hundreds, of enemy warriors and ensure the Crane Clan is well defended. Often the only sign a harrier is present is the sound of thunder and the smoke of a collapsed bridge or fallen fortification.
Rings: +1 Air, +1 Fire
Starting Skills (choose five): +1 Culture, +1 Fitness, +1 Martial Arts [Melee], +1 Martial Arts [Ranged], +1 Medicine, +1 Sentiment, +1 Skulduggery
Honor: 40
Techniques Available: Kata (), Rituals (), Shūji ()
Starting Techniques:
Kata (choose one): Soaring Slice, Striking as Air
Ninjutsu: Skulk
Explosive Arrival (School Ability): After you perform an Attack action against a target who is Dazed or unaware of your presence, that target receives strife equal to your school rank. If your target is an enemy leader’s cohort in a mass battle, the enemy army also receives that much panic.
Starting Outfit: Traveling clothes, common clothes, daishō (katana and wakizashi), any one weapon of rarity 6 or lower, knife, traveling pack.
